Updated on 2026/03/11

写真a

 
KOMATSU TAKANORI
 
Organization
Undergraduate School School of Interdisciplinary Mathematical Sciences Professor
Title
Professor
Profile

人間の認知的な特性に着目して,人間と人工物(ロボット,インタフェースなど)とのインタラクションを実験的に分析,またユーザの行動を暗黙的に操作する方法などの提案をしています.現在,以下のような研究テーマに取り組んでいますが,人に関する分析や調査であれば喜んで取り組みます.

  • 情報機器が表出すべき「ユーザに対する効果的な情報提示方法」の探求
    • ユーザの待ち時間を体感的に短くする手法
    • ユーザの直感的理解を促す手法
    • 対話内容に応じた適切なturn-takingの設計
  • ユーザが抱く「ロボットへの認識」の思考実験による抽出
    • ユーザの暗黙的なロボットへの認識
    • 「ロボット」という概念の理解

最近は,アンケート調査における自由記述欄を大切にするようにしています.

共同研究やコンサルテーションなど,ぜひお気軽にお声がけをお願いします.

External link

Degree

  • Ph.D ( The University of Tokyo )

Research Interests

  • 認知科学

  • Artificial Subtle Expressions

  • Moral HRI

  • ヒューマン・エージェント・インタラクション

Research Areas

  • Humanities & social sciences / Cognitive sciences

Education

  • The University of Tokyo   Graduate School, Division of General Culture

    2000.4 - 2003.3

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    Country/Region: Japan

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  • Shibaura Institute of Technology   Faculty of Engineering

    1993.4 - 1997.3

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    Country/Region: Japan

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Research History

  • Meiji University   School of Interdisciplinary Mathematical Sciences   Professor

    2018.4

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  • Meiji University   School of Interdisciplinary Mathematical Sciences   Associate Professor

    2013.4 - 2018.3

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  • Shinshu University Faculty of Textile Science and Technology Associate Professor

    2012.4 - 2013.3

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  • Shinshu University International Young Researcher Empowerment Center Assistant Professor

    2007.11 - 2012.3

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  • Future University Hakodate School of Systems Information Science Assistant Professor

    2003.4 - 2007.10

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  • Vienna University of Technology Guest Researcher

    1997.10 - 1999.9

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Professional Memberships

Papers

  • In-Vitro and In-Vivo Experiments Can Lead to Opposite Conclusions: A Consideration from a Series of Experiments on the Relationship Between Throbber Rotation Speed and Perceived Waiting Time

    Takanori Komatsu, Shota Yamanaka, Hiroto Oshima, Kengo Hayashi

    International Journal of Human–Computer Interaction   2025.12

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    Publishing type:Research paper (scientific journal)  

    DOI: 10.1080/10447318.2025.2492806

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  • Waiting Time Perceptions for Faster Count-downs/ups Are More Sensitive Than Slower Ones: Experimental Investigation and Its Application Reviewed

    Takanori Komatsu, Chenxi Xie, Seiji Yamada

    CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems   624 - 13   2024.5

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    Authorship:Lead author, Corresponding author   Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/3613904.3641942

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  • How did COVID-19 pandemic affect the older adults' needs for robot technologies in Japan?: comparison of participatory design workshops during versus after the COVID-19 pandemic. Reviewed

    Takanori Komatsu, Marlena R. Fraune, Katherine M. Tsui, Shogo Suda, Mizuki Kobayashi

    Frontiers Robotics AI   11   2024

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    Authorship:Lead author, Corresponding author   Publishing type:Research paper (scientific journal)  

    DOI: 10.3389/frobt.2024.1363243

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  • Socially facilitative robots for older adults to alleviate social isolation: A participatory design workshop approach in the US and Japan Reviewed

    Marlena R. Fraune, Takanori Komatsu, Harrison R. Preusse, Danielle K. Langlois, Rachel H. Y. Au, Katrina Ling, Shogo Suda, Kiko Nakamura, Katherine M. Tsui

    Frontiers in Psychology   13   2022.10

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    DOI: 10.3389/fpsyg.2022.904019

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  • Blaming the reluctant robot: Parallel blame judgments for robots in moral dilemmas across U.S. and Japan Reviewed

    Takanori Komatsu, Bertram, F. Malle, and Mattias Scheutz

    In Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI ’21)   10 pages   2021.3

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  • Visual Perception of Moisture Is a Pathogen Detection Mechanism of the Behavioral Immune System. Reviewed International journal

    Kazunori Iwasa, Takanori Komatsu, Ayaka Kitamura, Yuta Sakamoto

    Frontiers in psychology   11   170 - 170   2020

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    Language:English  

    The behavioral immune system (BIS) includes perceptual mechanisms for detecting cues of contamination. Former studies have indicated that moisture has a disgusting property. Therefore, moisture could be a target for detecting contamination cues by the BIS. We conducted two experiments to examine the psychophysical basis of moisture perception and clarify the relationship between the perception of moisture and the BIS. We assumed that the number of high luminance areas in a visual image provided optical information that would enable the visual perception of moisture. In two experiments, we presented eight images of dough that contained different amounts of moisture as experimental stimuli. The amount of moisture shown in the images was increased in eight steps, from 28.6 to 42.9% of the total weight of the dough. In Experiment 1, the images were randomly presented on a computer display, and the participants (n = 22) were asked to rank the images in the order of the visually perceived moisture content. In Experiment 2, the participants (n = 15) completed pairwise comparisons based on the perceived moistness of the images. Furthermore, to examine the BIS responses, the participants rated the strength of disgust evoked by the stimuli, their motivation to avoid touching the stimuli, and the estimated magnitude of the risk of contamination by physical contact with the stimuli. The results indicated that the moisture content and the numbers of high luminance areas in the images accurately predicted the perception of moisture, suggesting that the detection of visual moisture was highly accurate, and the optical information served as an essential perceptual cue for detecting moisture. On the other hand, the BIS responses peaked in response to stimuli having approximately 33 to 39% moisture content. These results show that objects containing a moderate amount of moisture could be the target of visually detecting pathogens by the BIS.

    DOI: 10.3389/fpsyg.2020.00170

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  • Exploring Auditory Information to Change Users' Perception of Time Passing as Shorter. Reviewed

    Takanori Komatsu, Seiji Yamada

    CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, April 2020, Pages 1–12, https://doi.org/10.1145/3313831.3376157   1 - 12   2020

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    Authorship:Lead author, Corresponding author   Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/3313831.3376157

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  • Vibrational Artificial Subtle Expressions: Conveying System's Confidence Level to Users by Means of Smartphone Vibration. Reviewed

    Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano

    Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018   478 - 478   2018

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    Authorship:Lead author, Corresponding author   Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/3173574.3174052

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  • Response Times when Interpreting Artificial Subtle Expressions are Shorter than with Human-like Speech Sounds. Reviewed

    Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano

    Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017.   3501 - 3505   2017

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    Authorship:Lead author, Corresponding author   Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/3025453.3025649

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  • How Does the Difference Between Users' Expectations and Perceptions About a Robotic Agent Affect Their Behavior?

    Takanori Komatsu, Rie Kurosawa, Seiji Yamada

    INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS   4 ( 2 )   109 - 116   2012.4

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (scientific journal)  

    DOI: 10.1007/s12369-011-0122-y

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  • Understanding Humans’ True Perception of Robot by Means of a Thought Experiment “Ship of Theseus”

    Takanori Komatsu

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  • Ah-Aloud Method to Comprehend Time-Series Emotion Observation During Gameplay: An Initial Investigation with Japanese Speakers

    Takeru Yamagishi, Yuki Yasunaka, Eri Takayama, Takashi Nomaru, Takanori Komatsu, Keita Watanabe

    Proceedings of the ACM on Human-Computer Interaction   2024.10

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    Publishing type:Research paper (scientific journal)  

    DOI: 10.1145/3677056

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  • A Study on the Effects of Intrinsic Motivation from Self-determination on Driving Skill

    Yuki Nakagawa, Sayuri Matsuda, Takumi Takaku, Satoshi Nakamura, Takanori Komatsu, Takeshi Torii, Ryuichi Sumikawa, Hideyuki Takao

    Communications in Computer and Information Science   73 - 81   2023.7

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    Publishing type:Part of collection (book)   Publisher:Springer Nature Switzerland  

    DOI: 10.1007/978-3-031-36004-6_11

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  • The Effects of Order and Text Box Size of Open-ended Questions on Withdrawal Rate and the Length of Response. Reviewed

    Ikumi Yamazaki, Ken'ichi Hatanaka, Satoshi Nakamura 0002, Takanori Komatsu

    OZCHI   446 - 453   2023

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    Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1145/3638380.3638419

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    Other Link: https://dblp.uni-trier.de/db/conf/ozchi/ozchi2023.html#YamazakiH0K23

  • A Study to Decrease Non-Earnest Responses in Web Surveys by Arranging the Order of Open-ended Questions Reviewed

    山崎郁未, 中村聡史, 小松孝徳

    情報処理学会論文誌ジャーナル(Web)   64 ( 10 )   2023

  • Lessons Learned About Designing and Conducting Studies From HRI Experts Reviewed

    Marlena R. Fraune, Iolanda Leite, Nihan Karatas, Aida Amirova, Amélie Legeleux, Anara Sandygulova, Anouk Neerincx, Gaurav Dilip Tikas, Hatice Gunes, Mayumi Mohan, Nida Itrat Abbasi, Sudhir Shenoy, Brian Scassellati, Ewart J. de Visser, Takanori Komatsu

    Frontiers in Robotics and AI   8   2022.1

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    Publishing type:Research paper (scientific journal)  

    DOI: 10.3389/frobt.2021.772141

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  • How Throbber’s Rotational Velocities Affect Users’ Perception of Waiting Time Reviewed

    大島寛斗, 小松孝徳, 山田誠二, 山田誠二

    情報処理学会論文誌ジャーナル(Web)   63 ( 3 )   2022

  • DoReMi Steering Wheel: Proposal for a Driving Assist System with Sound Display Depending on the Rotation Angle of Steering Wheel

    Sayuri Matsuda, Yuki Nakagawa, Yukina Funazaki, Naoto Matsuyama, Satoshi Nakamura, Takanori Komatsu, Takeshi Torii, Ryuichi Sumikawa, Hideyuki Takao

    Procedia Computer Science   207   2202 - 2212   2022

  • Time-Penalty Impact on Effective Index of Difficulty and Throughputs in Pointing Tasks Reviewed

    Shota Yamanaka, Keisuke Yokota, Takanori Komatsu

    Human-Computer Interaction – INTERACT 2021   100 - 121   2021

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    Publishing type:Part of collection (book)   Publisher:Springer International Publishing  

    DOI: 10.1007/978-3-030-85610-6_7

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  • Photographic Interface to Communicate the Impression of Size Using Reference Object Reviewed

    61 ( 1 )   79 - 87   2020.1

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    Language:Japanese  

    We often find differences between the size impressions received when viewing an image of an object, and those received when actually viewing the object. The purpose of this research is to create media that not only conveys the size as information but also conveys the impression of the size estimated when viewing the target object. In this paper, three types of reference objects were compared in terms of the effectiveness of the reference object in giving clues to help understand the size of objects. Each of these reference objects and the target object were placed side by side and photographed to prepare the images used in the experiment. After the subject looked at the image while holding the reference object in the hands, an object was presented to the subject, and the subject reported whether it looked bigger, smaller, or the same size compared to the object shown in the image. By using three types of reference objects―one-dimensional, two-dimensional, and three-dimensional reference objects―we investigated whether the size impression changed depending on the type of reference object used. From the results of the experiments with limited conditions, very little influence of the type of reference object on the size judgments was seen. The subjects' strength of confidence about their size judgements also did not change significantly depending on the type of reference object.

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  • How Throbber Components Affect Users' Perception of Waiting Time. Reviewed

    Hiroto Oshima, Takanori Komatsu, Seiji Yamada

    MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction   5 - 6   2020

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    Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/3406324.3410708

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    Other Link: https://dblp.uni-trier.de/db/conf/mhci/mhci2020ea.html#OshimaKY20

  • Exploring Monaural Auditory Displays that Convey Positional Information to Users. Reviewed

    Takanori Komatsu, Masahiro Yamada, Seiji Yamada

    Proceedings of the 41th Annual Meeting of the Cognitive Science Society(CogSci)   3298 - 3298   2019

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  • Analysis and Detection of Sports Spoilers on SNS Reviewed

    白鳥 裕士, 牧 良樹, 中村 聡史, 小松 孝徳

    情報処理学会論文誌   59 ( 3 )   882 - 893   2018.3

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    スポーツの録画視聴を楽しみにしている人にとって,意図せず遭遇してしまうネタバレ情報は問題であるとされている.本研究では,ネタバレが本当に問題であるのか検証を行うため,サッカーを対象としてネタバレが視聴者の観戦態度にどのような影響を及ぼすのか調査を行った.その結果,視聴者の緊張感に大きく影響することや,ネタバレの影響が大きい試合が存在することから,ネタバレが視聴者にとって問題であることを明らかにした.また,ネタバレ防止のための足がかりとして,サッカーを対象としたSNS上でのネタバレに関するデータセットを構築することにより,ネタバレの文章特性の調査を行った.その結果,試合展開とネタバレ内容の連動性を確認した.さらに,構築したデータセットを用いてネタバレ判定実験を行い,3つの判定手法を比較した結果,SVM+試合展開手法が優れていることが明らかになった.It is said that spoilers on the SNS services such as the results of sports matches spoil viewer's enjoyment when watching recorded matches. In this paper, we verified whether spoilers are a problem. It was revealed that spoilers are a problem in terms of lack of tension for viewers. Therefore, we investigated the characteristics of spoilers. We clarified the relationship between the conditions of sports matches and spoilers. In addition, we compared three methods for detecting spoilers and show the usefulness of a method that uses SVM with Condition of Matches.

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  • Detection of Football Spoilers on Twitter. Reviewed

    Yuji Shiratori, Yoshiki Maki, Satoshi Nakamura, Takanori Komatsu

    Collaboration Technologies and Social Computing - 10th International Conference, CollabTech 2018, Costa de Caparica, Portugal, September 5-7, 2018, Proceedings   129 - 141   2018

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    DOI: 10.1007/978-3-319-98743-9_11

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  • Study on the Use of Reference Objects to Convey an Impression of Dimensions. Reviewed

    Kana Matsu, Takanori Komatsu, Minoru Kobayashi

    Proceedings of the 6th International Conference on Human-Agent Interaction(HAI)   2018 ( GN-105 )   359 - 361   2018

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  • Owners of Artificial Intelligence Systems are More Easily Blamed Compared with System Designers in Moral Dilemma Tasks. Reviewed

    Takanori Komatsu

    Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017, Vienna, Austria, March 6-9, 2017   169 - 170   2017

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    DOI: 10.1145/3029798.3038416

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  • Analysis of Average Hand-Drawing and Its Application. Reviewed

    Shinjiro Niino, Nanae Hagiwara, Satoshi Nakamura, Masaaki Suzuki, Takanori Komatsu

    Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST   215   34 - 48   2017

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    DOI: 10.1007/978-3-319-73062-2_3

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  • 汚染的質感の視覚的検出に影響する画像統計量の検討:―行動免疫システムの観点から― Reviewed

    岩佐 和典, 小松 孝徳

    感情心理学研究   25 ( 0 )   ps10 - ps10   2017

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    Language:Japanese   Publisher:日本感情心理学会  

    DOI: 10.4092/jsre.25.Supplement_ps10

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  • Designing robot faces suited to specific tasks that these robots are good at. Reviewed

    Takanori Komatsu, Masahiro Kamide

    26th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2017, Lisbon, Portugal, August 28 - Sept. 1, 2017   1 - 5   2017

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/ROMAN.2017.8172271

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  • Average Handwritten Hiragana-characters are Beautiful Reviewed

    中村 聡史, 鈴木 正明, 小松 孝徳

    情報処理学会論文誌   57 ( 12 )   2599 - 2609   2016.12

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    綺麗な文字を書くということに日本人の多くは興味を持っていると考えられる.さて,綺麗な文字とはどのような文字だろうか?本研究では,人の手書き文字をフーリエ級数展開によって数式化し,その式の平均を計算することによって,平均的な文字を生成することを可能とした.また,その平均文字を利用した実験により,実際に書いた文字よりユーザの平均的な文字が高く評価されること,ユーザの平均文字より全体としての平均文字が高く評価されることを明らかにした.さらに,ほとんどの人が自身の文字を高く評価する傾向があることも明らかにした.Almost Japanese are interested in handwriting beautiful characters. Here, what is beautiful handwritten character? In this paper, we proposed a method to generate average handwritten characters by using Fourier series expansion. Then, an experimental test showed that user's average characters are more beautiful than user's handwritten characters. Another test showed that average characters of users are more beautiful than each user's average characters and that almost all users evaluate own average characters highly.

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  • Japanese Students Apply Same Moral Norms to Humans and Robot Agents: Considering a Moral HRI in Terms of Different Cultural and Academic Backgrounds. Reviewed

    Takanori Komatsu

    The Eleventh ACM/IEEE International Conference on Human Robot Interation, HRI 2016, Christchurch, New Zealand, March 7-10, 2016   457 - 458   2016

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE/ACM  

    DOI: 10.1109/HRI.2016.7451804

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  • Can Monaural Auditory Displays Convey Directional Information to Users? Reviewed

    Takanori Komatsu, Seiji Yamada

    Proceedings of the 38th Annual Meeting of the Cognitive Science Society, Recogbizing and Representing Events, CogSci 2016, Philadelphia, PA, USA, August 10-13, 2016   2016

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  • Can Different "Eye" Designs for Anthropomorphic Manga Characters Inform Users of Different Functions of Anthropomorphized Systems? Reviewed

    Takanori Komatsu, Itaru Kuramoro, Daiki Sawai

    Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016, Osaka, Japan, November 9-12, 2016   36 - 6   2016

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    DOI: 10.1145/3001773.3001829

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  • How do people judge moral wrongness in a robot and in its designers and owners regarding the consequences of the robot's behaviors? Reviewed

    Takanori Komatsu

    25th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN 2016, New York, NY, USA, August 26-31, 2016   1168 - 1171   2016

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    Publishing type:Research paper (international conference proceedings)   Publisher:IEEE  

    DOI: 10.1109/ROMAN.2016.7745256

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  • Choreographing Robot Behaviors by Means of Japanese Onomatopoeias Reviewed

    Takanori Komatsu

    ACM/IEEE International Conference on Human-Robot Interaction   02-05-   23 - 24   2015.3

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    Language:English   Publishing type:Research paper (international conference proceedings)   Publisher:IEEE Computer Society  

    DOI: 10.1145/2701973.2702020

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  • A method for adjusting sound symbolism attributes of onomatopoeias Reviewed

    Junki Ito, Masayoshi Kanoh, Tsuyoshi Nakamura, Takanori Komatsu

    Transactions of the Japanese Society for Artificial Intelligence   30 ( 1 )   364 - 371   2015.1

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japanese Society for Artificial Intelligence  

    DOI: 10.1527/tjsai.30.364

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  • Why is it effectiveness as a treatment of anxiety disorder in behavior therapy with onomatopoeias? Cases report of interoceptive exposure therapy Reviewed

    Tsunehiko Tanaka, Miyo Okajima, Takanori Komatsu

    Transactions of the Japanese Society for Artificial Intelligence   30 ( 1 )   282 - 290   2015.1

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    Language:Japanese   Publisher:Japanese Society for Artificial Intelligence  

    DOI: 10.1527/tjsai.30.282

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  • Cross regional comparison of mimetic word uses based on the minutes of diet of Japan Reviewed

    Sachiko Hirata-Mogi, Satoshi Nakamura, Takanori Komatsu, Kimi Akita

    Transactions of the Japanese Society for Artificial Intelligence   30 ( 1 )   274 - 281   2015.1

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japanese Society for Artificial Intelligence  

    DOI: 10.1527/tjsai.30.274

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  • Naming of an object affects visually-induced tactile impression and emotional valence. An investigation using the tactile onomatopoeia Reviewed

    Kazunori Iwasa, Takanori Komatsu

    Transactions of the Japanese Society for Artificial Intelligence   30 ( 1 )   265 - 273   2015.1

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japanese Society for Artificial Intelligence  

    DOI: 10.1527/tjsai.30.265

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  • Poster: Power Spectrum Analysis of Reflected Waves with Ultrasonic Sensors Indicates "What the Target is" Reviewed

    Takanori Komatsu, Jun-ichi Akita

    SenSys'15: Proceedings of the 13th ACM Conference on Embedded Networked Sensor Systems   387 - 388   2015

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    Language:English   Publishing type:Research paper (international conference proceedings)  

    DOI: 10.1145/2809695.2817877

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  • Investigating Ways of Interpretations of Artificial Subtle Expressions Among Different Languages: A Case of Comparison Among Japanese, German, Portuguese and Mandarin Chinese. Reviewed

    Takanori Komatsu, Rui Prada, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano

    Proceedings of the 37th Annual Meeting of the Cognitive Science Society, CogSci 2015, Pasadena, California, USA, July 22-25, 2015   2015

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  • Is Interpretation of Artificial Subtle Expressions Language-Independent?: Comparison among Japanese, German, Portuguese, and Mandarin Chinese. Reviewed

    Takanori Komatsu, Rui Prada, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano

    Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, CHI 2015 Extended Abstracts, Republic of Korea, April 18 - 23, 2015   2175 - 2180   2015

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    Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/2702613.2732710

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  • Extracting users' intended nuances from their expressed movements: in quadruple movements. Reviewed

    Takanori Komatsu, Chihaya Kuwahara

    Proceedings of the 6th Augmented Human International Conference, AH 2015, Singapore, March 9-11, 2015   175 - 176   2015

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    Publishing type:Research paper (international conference proceedings)   Publisher:ACM  

    DOI: 10.1145/2735711.2735799

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  • Operation Method Using Paralinguistic Information for Mobile Devices Reviewed

    坂本 大介, 小松 孝徳, 五十嵐 健夫

    ヒューマンインタフェース学会論文誌 The transactions of Human Interface Society   17 ( 1 )   85 - 95   2015

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    Language:Japanese   Publisher:ヒューマンインタフェース学会  

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  • Improving user experiences in talking to robots using ASE-based backchannel feedbacks Reviewed

    Kazuki Kobayashi, Kotaro Funakoshi, Takanori Komatsu, Seiji Yamada, Mikio Nakano

    Transactions of the Japanese Society for Artificial Intelligence   30 ( 4 )   604 - 612   2015

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    Language:Japanese   Publishing type:Research paper (scientific journal)   Publisher:Japanese Society for Artificial Intelligence  

    DOI: 10.1527/tjsai.30.604

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  • 歩行中のスマートフォン利用における衝突回避デバイスの開発

    倉谷 典明, 小林 一樹, 小松 孝徳, 山田 誠二

    HCGシンポジウム2014   2014.12

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  • FB-Finger: Development of a Novel Electric Travel Aid with a Unique Haptic Interface Reviewed

    Kiyohide Ito, Yoshiharu Fujimoto, Ryoko Otsuki, Yuka Niiyama, Akihiro Masatani, Takanori Komatsu, Junichi Akita, Tetsuo Ono, Makoto Okamoto

    COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT II   8548   65 - 72   2014

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    DOI: 10.1007/978-3-319-08599-9_11

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  • Augmenting expressivity of artificial subtle expressions (ASEs): Preliminary design guideline for ASEs Reviewed

    Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano

    ACM International Conference Proceeding Series   40:1-40:10   2014

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    DOI: 10.1145/2582051.2582091

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  • ASEベース相槌によるロボットとの対話体験の向上

    小林 一樹, 船越 孝太郎, 小松 孝徳, 山田 誠二, 中野 幹生

    HAIシンポジウム2013   P21   2013.12

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  • Expressing a Robot’s Confidence with Motion-based Artificial Subtle Expressions Reviewed

    Seiji Yamada, Takanori Komatsu, Kazunori Terada, Kotaro Funakoshi, Kazuki Kobayash, Mikio Nakano

    Conference on Human Factors in Computing Systems - Proceedings   2013-   1023 - 1028   2013.4

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    DOI: 10.1145/2468356.2468539

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  • Voice augmented manipulation: Using paralinguistic information to manipulate mobile devices Reviewed

    Daisuke Sakamoto, Takanori Komatsu, Takeo Igarashi

    MobileHCI 2013 - Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services   69 - 78   2013

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    DOI: 10.1145/2493190.2493244

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  • Expressing Certainty of a Mobile Robot with Artificial Subtle Expressions

    Kazunori Terada, Seiji Yamada, Takanori Komatsu, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano, Akira Ito

    Transactions of the Japanese Society for Artificial Intelligence   28 ( 3 )   311 - 319   2013

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    DOI: 10.1527/tjsai.28.311

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  • スポーツの勝敗にまつわるネタバレ防止手法:情報曖昧化の可能性

    中村聡史

    情報処理学会論文誌   2013

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  • Quantifying Japanese Onomatopoeias Based on Sound Symbolism

    Kiyokawa, S

    Proceedings of the 9th International Symposium on Iconicity in Language and Literature (Iconicity)   2013

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  • How does unintentional eye contact with a robot affect users' emotional attachment to it?: Investigation on the effects of eye contact and joint attention on users' emotional attachment to a robot Reviewed

    Takanori Komatsu, Haruka Takahashi

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   8010 ( 2 )   363 - 372   2013

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    DOI: 10.1007/978-3-642-39191-0_41

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  • Editing robot motion using phonemic feature of onomatopoeias

    Junki Ito, Masayoshi Kanoh, Tsuyoshi Nakamura, Takanori Komatsu

    Journal of Advanced Computational Intelligence and Intelligent Informatics   17 ( 2 )   227 - 236   2013

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    DOI: 10.20965/jaciii.2013.p0227

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  • Directing robot motions with paralinguistic information Reviewed

    Takanori Komatsu, Yuuki Seki

    ACM/IEEE International Conference on Human-Robot Interaction   169 - 170   2013

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    DOI: 10.1109/HRI.2013.6483555

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  • Directing Robot Motions with Paralinguistic Information Reviewed

    Takanori Komatsu, Yuuki Seki

    PROCEEDINGS OF THE 8TH ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION (HRI 2013)   169 - +   2013

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    DOI: 10.1109/HRI.2013.6483555

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    Other Link: http://dblp.uni-trier.de/db/conf/hri/hri2013.html#conf/hri/KomatsuS13

  • Evaluation of Jaggy Elimination Effect in Moving Pictures using Pseudorandom Pixel Placement

    NAKAMURA Yuki, KAWASAKI Mototeru, AKITA Junichi, KOMATSU Takanori

    ITE Technical Report   36 ( 0 )   33 - 36   2012.12

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    DOI: 10.3169/itej.66.J492

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  • エージェントに課されたタスクに適したアピアランス設計論

    名取俊, 小松孝徳, 山田誠二

    HAIシンポジウム2012   2012.12

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  • Development of the Future Body-Finger: A novel travel aid for blind Reviewed

    The Second International Conference on Ambient Computing, Applications, Services and Technologies, IARIA AMBIENT 2012   60 - 63   2012.9

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  • Formation conditions of mutual adaptation in human-agent collaborative interaction Reviewed

    Yong Xu, Yoshimasa Ohmoto, Shogo Okada, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Koji Kamei, Yasuyuki Sumi, Toyoaki Nishida

    APPLIED INTELLIGENCE   36 ( 1 )   208 - 228   2012.1

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    DOI: 10.1007/s10489-010-0255-y

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  • How does the agents' appearance affect users' interpretation of the agents' attitudes - Experimental investigation on expressing the same artificial sounds from agents with different appearances

    Yamada, S

    International Journal of Human-Computer Interaction   ( 27(3) )   260-279   2012

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    DOI: 10.1080/10447318.2011.537209

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  • A Comparison of Artificial Subtle Expressions with Human-like Expressions on Expressing Confidence Level

    Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano

    Transactions of the Japanese Society for Artificial Intelligence   27 ( 5 )   263 - 270   2012

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    DOI: 10.1527/tjsai.27.263

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  • A Comparison of Artificial Subtle Expressions with Human-like Expressions on Expressing Confidence Level

    Takanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano

    Transactions of the Japanese Society for Artificial Intelligence   27 ( 5 )   263 - 270   2012

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    DOI: 10.1527/tjsai.27.263

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  • Impressions made by blinking light used to create artificial subtle expressions and by robot appearance in human-robot speech interaction Reviewed

    Kazuki Kobayashi, Kotaro Funakoshi, Seiji Yamada, Mikio Nakano, Takanori Komatsu, Yasunori Saito

    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   215 - 220   2012

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    DOI: 10.1109/ROMAN.2012.6343756

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  • Impressions made by blinking light used to create artificial subtle expressions and by robot appearance in human-robot speech interaction

    Kazuki Kobayashi, Kotaro Funakoshi, Seiji Yamada, Mikio Nakano, Takanori Komatsu, Yasunori Saito

    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   215 - 220   2012

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    DOI: 10.1109/ROMAN.2012.6343756

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  • Evaluation of jaggy elimination effect in moving pictures using pseudorandom pixel placement

    Yuki Nakamura, Mototeru Kawasaki, Junichi Akita, Takanori Komatsu

    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers   66 ( 12 )   J492 - J494   2012

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    DOI: 10.3169/itej.66.J492

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  • Parameter Optimization for Clear Image Representation using Pseudorandom Pixel Placement

    KAWASAKI Mototeru, NAKAMURA Yuki, AKITA Junichi, KOMATSU takanori

    ITE Technical Report   36 ( 0 )   29 - 32   2012

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    The image systems have been developing toward the purpose of representing 'clear' images. The regular lattice pixel placement in the conentional image systems intrinsically have the problem of jaggies on diagonal line that may result in severely decrease the image clarity. The authors have been proposing and discussing the image systems with the psudoramdomly placed pixel for eliminating the jaggies in images. The clarity of the represented images by the psudorandom pixel placement deeply depends on the pixel configuration parameters, and the optimization of these parameters are not clarified. In this paper, it is described that the subjective experiments for optimizing three pixel configuration parameters; the size of luminescent area, the area displacement within the pixel, and the light diffusion from the area.

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  • How Can We Live with Overconfident or Unconfident Systems?: A Comparison of Artificial Subtle Expressions with Human-like Expression Reviewed

    Kobayashi, K, Yamada, S, Funakoshi, K, Nakano, M

    Proceedings of the 34th annual meeting of the Cognitive Science Society (CogSci2012)   1816-1821   2012

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  • Can Users Live with Overconfident or Unconfident Systems?: A Comparison of Artificial Subtle Expressions with Human-like Expression Reviewed

    Kobayashi, K, Yamada, S, Funakoshi, K, Nakano, M

    Extended Abstract of the ACM-CHI2012 (in work-in-progress session)   1595-1600 - 1600   2012

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    DOI: 10.1145/2212776.2223678

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  • An Operation Plane Using a Neural Network for Intuitive Generation of Robot Motion Reviewed

    Junki Ito, Masayoshi Kanoh, Reona Arisawa, Tsuyoshi Nakamura, Takanori Komatsu

    6TH INTERNATIONAL CONFERENCE ON SOFT COMPUTING AND INTELLIGENT SYSTEMS, AND THE 13TH INTERNATIONAL SYMPOSIUM ON ADVANCED INTELLIGENT SYSTEMS   498 - 501   2012

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    DOI: 10.1109/SCIS-ISIS.2012.6505063

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  • A Quantitative Approach to Mimetic Diachrony Proceedings of the 22nd Japanese/Korean Linguistics Conference, abstract.

    Akita, K, Nakamura, S, Hirata, S

    Proceedings of the 22nd Japanese/Korean Linguistics Conference, abstract   2012

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  • Visualization of Onomatopoeia based on Phonemic Features

    TOMOTO Yutaro, NAKAMURA Tsuyoshi, KANOH Masayoshi, KOMATSU Takanori

    Transactions of Japan Society of Kansei Engineering   11 ( 11(4) )   545-552 - 552   2012

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    Onomatopoeia refers to words that represent the sound, appearance, or voice of things, which makes it possible to create expressions that bring a scene to life in a subtle fashion. In this paper, we propose an onomatopoeia thesaurus map to enable the construction of a map that visually confirms "similarity relationships between a number of onomatopoetic words" and "similarity relationships between unknown onomatopoetic words and existing onomatopoetic words," which are difficult to grasp from a conventional thesaurus. It is also possible to label objects with onomatopoetic words and visualize the similarity relationships between the objects on a map. In this paper, we introduce an example of labeling onomatopoetic words relating to the textures of sweets (desserts).

    DOI: 10.5057/jjske.11.545

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  • Study of Information Clouding Methods to Prevent Spoilers of Sports Match Reviewed

    Satoshi Nakamura, Takanori Komatsu

    PROCEEDINGS OF THE INTERNATIONAL WORKING CONFERENCE ON ADVANCED VISUAL INTERFACES   661 - 664   2012

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    DOI: 10.1145/2254556.2254679

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  • Quantifying Japanese onomatopoeias: Toward augmenting creative activities with onomatopoeias

    Takanori Komatsu

    ACM International Conference Proceeding Series   ( a-15 )   DOI: 10.1145/2160125.2160140   2012

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    DOI: 10.1145/2160125.2160140

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  • MOYA-MOYA Drawing Proposing a drawing tool system which can utilize users' expressed onomatopoeias as an drawing effect Reviewed

    Takanori Komatsu, Hiroki Terashima

    6TH INTERNATIONAL CONFERENCE ON SOFT COMPUTING AND INTELLIGENT SYSTEMS, AND THE 13TH INTERNATIONAL SYMPOSIUM ON ADVANCED INTELLIGENT SYSTEMS   494 - 497   2012

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    DOI: 10.1109/SCIS-ISIS.2012.6505038

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  • 音声対話におけるロボットの外見と明滅光源ASEがユーザの印象に与える影響

    小林一樹, 船越孝太郎, 山田誠二, 中野幹生, 小松孝徳

    HAIシンポジウム2011   1A-5-S   2011.12

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  • FB.Finger:視覚障碍者のための触運動感覚を用いた環境認識装置の開発とその評価

    FUJIMOTO YOSHIHARU, OKAMOTO MAKOTO, ITO KIYOHIDE, AKITA JUN'ICHI, KOMATSU TAKAYUKI, ONO TETSUO

    ヒューマンインタフェースシンポジウム論文集(CD-ROM)   2011   No.1223L   2011.9

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  • Active adaptation in human-agent collaborative interaction Reviewed

    Yong Xu, Yoshimasa Ohmoto, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Koji Kamei, Shogo Okada, Yasuyuki Sumi, Toyoaki Nishida

    JOURNAL OF INTELLIGENT INFORMATION SYSTEMS   37 ( 1 )   23 - 38   2011.8

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    DOI: 10.1007/s10844-010-0135-2

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  • Elimination Effect on Perceiving Jaggies in Digital Images By Pseudorandom Pixel Placement

    MAEDA Yui, AKITA Junichi, KOMATSU Takanori

    Human interface   13 ( 2 )   167 - 175   2011.5

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  • How Does the Agents' Appearance Affect Users' Interpretation of the Agents' Attitudes: Experimental Investigation on Expressing the Same Artificial Sounds From Agents With Different Appearances Reviewed

    Takanori Komatsu, Seiji Yamada

    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION   27 ( 3 )   260 - 279   2011

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    DOI: 10.1080/10447318.2011.537209

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  • Adaptation gap hypothesis: How differences between users’ expected and perceived agent functions affect their subjective impression

    Yamada, S

    Journal of Systemics, Cybernetics and Informatics   ( 9(1) )   67-74   2011

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  • Investigation of Users' Reactions toward Various Kinds of Artificial Agents: Comparison of an Robotic Agent with an On-screen Agent Reviewed

    Takanori Komatsu, Yuuki Seki, Ryohei Sasama, Tomoharu Yamaguchi, Keiji Yamada

    UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: USERS DIVERSITY, PT 2   6766 ( (2) )   470 - 478   2011

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    DOI: 10.1007/978-3-642-21663-3_50

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  • Interpretations of Artificial Subtle Expressions (ASEs) in Terms of Different Types of Artifact: A Comparison of an on-screen Artifact with A Robot Reviewed

    Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano

    AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PT II   6975 ( (2) )   22 - +   2011

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    DOI: 10.1007/978-3-642-24571-8_3

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  • FutureBody: Design of perception using the human body

    Makoto Okamoto, Takanori Komatsu, Kiyohide Ito, Junichi Akita, Tetsuo Ono

    ACM International Conference Proceeding Series   a-35   2011

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    DOI: 10.1145/1959826.1959861

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  • Reducing Speech Collisions by Using an Artificial Subtle Expression in a Decelerated Human-Robot Spoken Dialogue

    Kotaro Funakoshi, Kazuki Kobayashi, Mikio Nakano, Takanori Komatsu, Seiji Yamada

    Transactions of the Japanese Society for Artificial Intelligence   26 ( 2 )   353 - 365   2011

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    DOI: 10.1527/tjsai.26.353

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  • 対話の低速化とArtificial Subtle Expressionによる発話衝突の抑制

    船越孝太郎, 小林一樹, 中野幹生, 山田 誠二

    人工知能学会論文誌   ( 26(2) )   353-365   2011

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    DOI: 10.1527/tjsai.26.353

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  • 擬似的な不規則画素配置による画像のジャギー解消効果の評価

    前田唯, 秋田純一

    ヒューマンインタフェース学会論文誌   ( 13(2) )   167-176   2011

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  • Effects of different types of artifacts on interpretations of artificial subtle expressions (ASEs) Reviewed

    Takanori Komatsu, Kotaro Funakoshi, Seiji Yamada, Mikio Nakano, Kazuki Kobayashi

    Conference on Human Factors in Computing Systems - Proceedings   1249 - 1254   2011

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    DOI: 10.1145/1979742.1979756

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  • Difference between Users’ Expectations and Perceptions about a Robotic Agent (Adaptation Gap) Affect Their Behaviors

    Kurosawa, R, Yamada, S

    Proceedings of the HRI 2011 workshop Expectations in intuitive human-robot interaction   2010 ( 6 )   published as PDF   2011

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  • Blinking light patterns as artificial subtle expressions in human-robot speech interaction Reviewed

    Kazuki Kobayashi, Kotaro Funakoshi, Seiji Yamada, Mikio Nakano, Takanori Komatsu, Yasunori Saito

    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication   181 - 186   2011

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    DOI: 10.1109/ROMAN.2011.6005289

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  • Editors' Introduction to "Human-Agent Interaction"

    OKA Natsuki, KOMATSU Takanori

    Journal of the Japanese Society for Artificial Intelligence   25 ( 6 )   866 - 867   2010.11

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    DOI: 10.11517/jjsai.25.6_866

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  • Artificial subtle expressions: Proposing intuitive notification methodology of agents' internal states

    Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano

    Transactions of the Japanese Society for Artificial Intelligence   25 ( 6 )   733 - 741   2010

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    DOI: 10.1527/tjsai.25.733

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  • Proposing Artificial Subtle Expressions as an Intuitive Notification Methodology for Artificial Agents' Internal States

    Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano

    COGNITION IN FLUX   447 - 452   2010

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  • Non- humanlike Spoken Dialogue: a Design Perspective Reviewed

    Funakoshi, K, Kobayashi, K, Nakano, M, Yamada, S

    Proceedings of the 11th Annual SIGdial Meeting on Discourse and Dialogue (SIGDIAL2010)   176-178 - 184   2010

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  • Formation conditions of mutual adaptation in human-agent collaborative interaction

    Yong, X, Ohmoto, Y, Okada, S, Ueda, K, Okadome, T, Kamei, K, Sumi, Y, Nishida, T

    Applied Intelligence   DOI 10.1007/s10489-010-0255-y   2010

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  • Effects of Adaptation Gap on Users’ Differences in Impressions of Artificial Agents

    Yamada, S

    Proceedings of the 14th. World Multiconference on Systemics, Cybernetics and Informatics (WMSCI 2010)   6-11   2010

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  • Artificial Subtle Expressions: Intuitive Notification Methodology of Artifacts Reviewed

    Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano

    CHI2010: PROCEEDINGS OF THE 28TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, VOLS 1-4   1941 - +   2010

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    DOI: 10.1145/1753326.1753619

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  • Active adaptation in human-agent collaborative interaction

    Yong, X, Ohmoto, Y, Okada, S, Ueda, K, Okadome, T, Kamei, K, Sumi, Y, Nishida

    Journal of Intelligent Information Systems   DOI 10.1007/s10844-010-0135-2   2010

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  • Artificial subtle expressions: Proposing intuitive notification methodology of agents' internal states

    Takanori Komatsu, Seiji Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano

    Transactions of the Japanese Society for Artificial Intelligence   25 ( 6 )   733 - 741   2010

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    DOI: 10.1527/tjsai.25.733

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  • Reducing Speech Collisions by Using an Artificial Subtle Expression in a Decelerated Spoken Dialogue? Should communication robots respond quickly? ?

    Funakoshi, K, Kobayashi, K, Nakano, M, Yamada, S

    Proceedings of the 2nd International Symposium on New Frontiers in Human-Robot Interaction at the AISB 2010 convention   34-41   2010

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  • Visualization of Similarity Relationships by Onomatopoeia Thesaurus Map Reviewed

    Yutaro Tomoto, Tsuyoshi Nakamura, Masayoshi Kanoh, Takanori Komatsu

    2010 IEEE INTERNATIONAL CONFERENCE ON FUZZY SYSTEMS (FUZZ-IEEE 2010)   3304-3309 - 6   2010

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    DOI: 10.1109/FUZZY.2010.5584818

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  • Users' Reactions Toward an On-screen Agent Appearing on Different Media Reviewed

    Takanori Komatsu, Yuuki Seki

    PROCEEDINGS OF THE 5TH ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION (HRI 2010)   163 - 164   2010

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    DOI: 10.1145/1734454.1734524

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  • Effects of Adaptation Gap on User's Variation of Impressions of Artificial Agents

    Takanori Komatsu, Seiji Yamada

    WMSCI 2010: 14TH WORLD MULTI-CONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL I   1   6 - 11   2010

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  • 対話の低速化とArtificial Subtle Expressionの適用による発話衝突の抑制

    船越孝太郎, 小林一樹, 中野幹生, 小松孝徳, 山田誠二

    HAIシンポジウム2009   1A-4   2009.12

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  • Artificial Subtle Expressions: 人工物のための直感的情報伝達手法の提案

    小松孝徳, 山田誠二, 小林一樹, 船越孝太郎, 中野幹生

    HAIシンポジウム2008   1B-3   2009.12

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  • Expression System of Onomatopoeias for Assisting Users' Intuitive Expressions

    KOMATSU Takanori, AKIYAMA Hiromi

    The IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences (Japanese edition) A   92 ( 11 )   752 - 763   2009.11

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    本研究では,ユーザが何かを表現したいけれどもうまく表現しきれないイメージがオノマトペに込められていると考え,そのオノマトペのイメージを数値化し,それを対象に付与することでオノマトペのイメージを具体化して表現するシステムを開発した.まず,言語とは独立した音響的な特徴から感じるイメージである音象徴に基づき子音や母音など音節の構成要素に対して八次元属性ベクトルを設定し,その要素を組み合わせることでオノマトペ全体の印象を八次元ベクトルとして表現することとした.そして,オノマトペの八次元属性ベクトルとロボットのモーションとの属性を対応づけることにより,ユーザがオノマトペに込めたイメージをロボットのモーションに反映するようなシステムを構築した.実際にシステムを操作した体験者に対して,本システムに関するアンケート調査を行ったところ,「操作が楽しい」「また使いたい」という項目に対して,大多数の体験者から積極的に高い評価を受けていることが明らかになったが,「自分の思ったとおりにロボットが動いた」という項目については,そのような積極的に高い評価を受けていなかったことが明らかになった.この原因としては,ロボットのモーションの動作曲線の形状変化が体験者にとって非常に分かりにくかったことに起因していると考えられ,オノマトペの属性値とロボットのモーションの属性との対応を再検討する必要があると考えられた.

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  • Effects of adaptation gap on users' variation of impression about artificial agents

    Takanon Komatsu, Seiji Yamada

    Transactions of the Japanese Society for Artificial Intelligence   24 ( 2 )   232 - 240   2009

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    DOI: 10.1527/tjsai.24.232

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  • Effects of adaptation gap on users' variation of impression about artificial agents

    Takanon Komatsu, Seiji Yamada

    Transactions of the Japanese Society for Artificial Intelligence   24 ( 2 )   232 - 240   2009

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    DOI: 10.1527/tjsai.24.232

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  • Investigating the Contributing Factors to Make Users React Toward an On-screen Agent as if They are Reacting Toward a Robotic Agent Reviewed

    Takanori Komatsu, Nozomi Kuki

    RO-MAN 2009: THE 18TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1 AND 2   21 - +   2009

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    DOI: 10.1109/ROMAN.2009.5326350

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  • HAIにおける心理学実験と生体情報:ユーザを知るということ

    人工知能学会誌   ( 24(6) )   833-839   2009

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  • Establishing Adaptation Loop in Interaction between Human User and Adaptive Agent

    Yong Xu, Yoshimasa Ohmoto, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Koji Kamei, Shogo Okada, Yasuyuki Sumi, Toyoaki Nishida

    2009 IEEE INTERNATIONAL CONFERENCE ON INTELLIGENT COMPUTING AND INTELLIGENT SYSTEMS, PROCEEDINGS, VOL 3   647 - +   2009

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    DOI: 10.1109/ICICISYS.2009.5358086

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  • A Platform System for Developing a Collaborative Mutually Adaptive Agent Reviewed

    Yong Xu, Yoshimasa Ohmoto, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Koji Kamei, Shogo Okada, Yasuyuki Sumi, Toyoaki Nishida

    NEXT-GENERATION APPLIED INTELLIGENCE, PROCEEDINGS   5579   576 - +   2009

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    DOI: 10.1007/978-3-642-02568-6_58

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  • A Platform System for Developing a Collaborative Mutually Adaptive Agent

    Yong Xu, Yoshimasa Ohmoto, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Koji Kamei, Shogo Okada, Yasuyuki Sumi, Toyoaki Nishida

    NEXT-GENERATION APPLIED INTELLIGENCE, PROCEEDINGS   5579   576 - +   2009

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    DOI: 10.1007/978-3-642-02568-6_58

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  • User's motion for shape perception using CyARM Reviewed

    Ryo Mizuno, Kiyohide Ito, Tetsuo Ono, Junichi Akita, Takanori Komatsu, Makoto Okamoto

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   5638   185 - 191   2009

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    DOI: 10.1007/978-3-642-02812-0_22

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  • User's Motion for Shape Perception Using CyARM

    Ryo Mizuno, Kiyohide Ito, Tetsuo Ono, Junichi Akita, Takanori Komatsu, Makoto Okamoto

    FOUNDATIONS OF AUGMENTED COGNITION, PROCEEDINGS   5638   185 - +   2009

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    DOI: 10.1007/978-3-642-02812-0_22

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  • WOZ experiments for understanding mutual adaptation Reviewed

    Yong Xu, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Takashi Hattori, Yasuyuki Sumi, Toyoaki Nishida

    AI and Society   23 ( 2 )   201 - 212   2009

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    DOI: 10.1007/s00146-007-0134-1

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  • WOZ experiments for understanding mutual adaptation

    Yong Xu, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Takashi Hattori, Yasuyuki Sumi, Toyoaki Nishida

    AI and Society   23 ( 2 )   201 - 212   2009

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    DOI: 10.1007/s00146-007-0134-1

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  • ユーザの直感的表現を支援するオノマトペ意図理解システム

    秋山広美

    電子情報通信学会論文誌   2009 ( J92-A (11) )   752-763   2009

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  • Investigating the Effects of Gain and Loss of Esteem on Human-Robot Interaction Reviewed

    Takanori Komatsu, Hideaki Kaneko, Takashi Komeda

    ADVANCES IN ROBOTICS   5744   87 - +   2009

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    DOI: 10.1007/978-3-642-03983-6_13

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  • CyARM: Haptic Sensing Device for Spatial Localization on Basis of Exploration by Arms

    Akita J, Ito, K, Ono T, Makoto Okamoto

    Advances in Human-Computer Interaction   ID 901707, 6 pages, doi:10.115   2009

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  • Actively Adaptive Agent for Human-Agent Collaborative Task Reviewed

    Yong Xu, Yoshimasa Ohmoto, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Koji Kamei, Shogo Okada, Yasuyuki Sumi, Toyoaki Nishida

    ACTIVE MEDIA TECHNOLOGY, PROCEEDINGS   5820   19 - +   2009

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    DOI: 10.1007/978-3-642-04875-3_8

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  • ソーシャルブレインズ

    認知科学   ( 16(4) )   530-531   2009

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  • 感情:人を動かしている適応プログラム

    認知科学   ( 15(4) )   716-718   2008

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  • Shape Perception using CyARM - Active Sensing Device

    Mizuno, R, Ito, K, Akita, J, Ono, T, Okamoto, M

    Proceedings of the 6th International Conference of Cognitive Science (ICCS2008)   2008   182-185   2008

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  • People's Interpretations of Agents’ Attitude from Artificial Sounds Expressed by Agents with Different Appearances

    Yamada, S

    Proceedings of the 30th Annual Meeting of the Cognitive Science Society (CogSci 2008)   2492-2497   2008

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  • How does appearance of agents affect how people interpret the agents' attitudes - Experimental investigation on expressing the same information from agents having different appearance Reviewed

    Takanori Komatsu, Seiji Yamada

    2008 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION, VOLS 1-8   1935 - +   2008

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    DOI: 10.1109/CEC.2008.4631053

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  • Effects of the Agents' Appearance on People's Estimations about the Agents' Abilities: Questionnaire Investigations for Liberal Arts and Informatics Students Reviewed

    Takanori Komatsu, Misako Nambu

    2008 17TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1 AND 2   142 - +   2008

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    DOI: 10.1109/ROMAN.2008.4600657

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  • Effect of agent appearance on people's interpretation of agent's attitude Reviewed

    Takanori Komatsu, Seiji Yamada

    Conference on Human Factors in Computing Systems - Proceedings   2919 - 2924   2008

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    DOI: 10.1145/1358628.1358784

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  • Definition of Mutual Adaptation Processes Based on Akaike’s Information Criterion

    Ohmoto, Y, Ueda, K, Okadome, T, Kamei, K, Yong, X, Sumi, H, Nishida, T

    Proceedings of the 7th International Workshop on Social Interaction Design (SID08), (CD-ROM).   2008

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  • Comparing an On-Screen Agent with a Robotic Agent in Non-Face-to-Face Interactions Reviewed

    Takanori Komatsu, Yukari Abe

    INTELLIGENT VIRTUAL AGENTS, PROCEEDINGS   5208   498 - +   2008

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    DOI: 10.1007/978-3-540-85483-8_61

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  • An Interface System "Marching Bear" Evoking User's Emotional Attachment

    Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara

    2008 PROCEEDINGS OF SICE ANNUAL CONFERENCE, VOLS 1-7   446 - +   2008

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    DOI: 10.1109/SICE.2008.4654702

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  • Two-Layered Communicative Protocol Model in a Cooperative Directional Guidance Task

    Yong, X, Ohmoto, Y, Ueda, K, Okadome, T, Kamei, K, Okada, S, Sumi, Y, Nishida, T

    Proceedings of the 7th International Workshop on Social Interaction Design (SID08), (CD-ROM)   2008

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  • Fostering Common Ground in Human-Computer Interaction by Sara Kiesler

    人工知能学会誌   ( 23(4) )   581-582   2008

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  • Can users react toward an on-screen agent as if they are reacting toward a robotic agent?

    Takanori Komatsu, Nozomi Kuki

    Proceedings of the 4th ACM/IEEE International Conference on Human-Robot Interaction, HRI'09   217 - 218   2008

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    DOI: 10.1145/1514095.1514144

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  • Can users react toward an on-screen agent as if they are reacting toward a robotic agent? Reviewed

    Takanori Komatsu, Nozomi Kuki

    Proceedings of the 4th ACM/IEEE International Conference on Human-Robot Interaction, HRI'09   217 - 218   2008

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    DOI: 10.1145/1514095.1514144

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  • ポジティブ・バイオフィードバックのエンタテイメント利用

    棟方渚

    人工知能学会誌   ( 23(3) )   342-347   2008

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  • エージェントの外見の違いがユーザの態度解釈に与える影響 ―外見の異なるエージェントからの同一人工音の提示実験

    山田誠二

    日本知能情報ファジィ学会誌   ( 20(4) )   500-512   2008

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  • Designing Simple and Effective Expression of Robot's Primitive Minds to a Human Invited Reviewed

    S. Yamada, T. Komatsu

    S. Sarkar (Eds), Human-Robot Interaction, I-Tech Education and Publishing   481 - 496   2007.9

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  • Entrainment in the rate of utterances in speech dialogs between users and an auto response system Reviewed

    Takanori Komatsu, Koji Morikawa

    JOURNAL OF UNIVERSAL COMPUTER SCIENCE   13 ( 2 )   186 - 198   2007

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  • Can gesture establish an independent communication channel?

    Yong Xu, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Yasuyuki Sumi, Toyoaki Nishida

    2007 INTERNATIONAL CONFERENCE ON CONTROL, AUTOMATION AND SYSTEMS, VOLS 1-6   2391 - 2396   2007

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    DOI: 10.1109/ICCAS.2007.4406994

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  • Experiments to clarify whether the "gain and loss of esteem" could be observed in human-robot interaction Reviewed

    Takanori Komatsu, Kota Yokoyama

    2007 RO-MAN: 16TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1-3   456 - 461   2007

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    DOI: 10.1109/ROMAN.2007.4415127

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  • Effects of robotic agents' appearances on users' interpretations of the agents' attitudes: towards an expansion of "uncanny valley" assumption Reviewed

    Takanori Komatsu, Seiji Yamada

    2007 RO-MAN: 16TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1-3   379 - +   2007

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    DOI: 10.1109/ROMAN.2007.4415113

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  • Marching bear: An interface system encouraging user's emotional attachment and providing an immersive experience Reviewed

    Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara

    ENTERTAINMENT COMPUTING - ICEC 2007   4740   363 - +   2007

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  • How do robotic agents' appearances affect people's interpretations of the agents' attitudes? Reviewed

    Takanori Komatsu, Seiji Yamada

    Conference on Human Factors in Computing Systems - Proceedings   75th   2519 - 2524   2007

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    DOI: 10.1145/1240866.1241034

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  • Comprehension of users' subjective interaction states during their interaction with an artificial agent by means of heart rate variability index Reviewed

    Takanori Komatsu, Sho'ichiro Ohtsuka, Kazuhiro Ueda, Takashi Komeda

    AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PROCEEDINGS   4738   266 - +   2007

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    DOI: 10.1007/978-3-540-74889-2_24

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  • How appearance of robotic agents affects how people interpret the agents' attitudes Reviewed

    Takanori Komatsu, Seiji Yamada

    ACM International Conference Proceeding Series   203   123 - 126   2007

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    DOI: 10.1145/1255047.1255071

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  • Detecting a "lie" by using diverse nonverbal information and its automation

    OHMOTO Yoshimasa, UEDA Kazuhiro, OHNO Takehiko, KOMATSU Takanori

    Human interface   8 ( 4 )   555 - 564   2006.11

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    Interactive and autonomous agents are considered to participate in our daily life in the future; in this situation, we expect that the agents have ability to communicate with people naturally. For natural communication, the agents should speculate about humans' intentions. For speculating intentions like deception, in this study, we focused on unconscious expressions when people tell a lie. Then, we experimentally investigated whether "lies" in a situation similar to actual communication were discernible by using nonverbal information such as gaze, prosody and facial expressions. We found that a discriminant analysis achieved 75-85% success rates in discriminating the participants' lies using 4 of 13 variables. The selected variables contain all the modalities to which we paid attention. The selected variables changed with situations and individuals. The discriminant function discriminated about 80% of an unknown data set of lies that was acquired for same people under a similar condition. For discrimination of lies by agents, it is neccessary to automate the measuring. For this purpose, we made an automatic measuring system of gaze directions and facial feature points. Then, we conducted an experiment by using the system. Therefore, we could get a clue that agents had a potential to speculate about human's intentions.

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  • Robot Design with Affinity : Evaluation of Functional Design and the Interaction by the Voice Instruction that used Virtual Robot

    OHTSUKA Sho-ichiro, KOMATSU Takanori, KOMEDA Takashi

    Human interface   8 ( 3 )   343 - 352   2006.8

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  • Estimating a kind of attitude of a computer by means of its visual subtle expressions

    KOMATSU Takanori

    Human interface   8 ( 1 )   167 - 175   2006.2

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  • The effect of prior interaction experience with real/virtual robot on participants' leaving message task Reviewed

    Takanori Komatsu, Tomoki Iwaoka, Misako Nambu

    2006 9TH INTERNATIONAL CONFERENCE ON CONTROL, AUTOMATION, ROBOTICS AND VISION, VOLS 1- 5   1906 - +   2006

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    DOI: 10.1109/ICARCV.2006.345326

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  • Intuitive Robot Authoring System for Non-robotics Researchers

    Komatsu Takanori, Kitano Isamu, Munekata Nagisa, Sato Tomonori, Takahashi Kazuyuki, Honma Masato, Osada Jun-ichi, Hata Masayuki, Inui Hideo, Suzuki Sho'ji, Suzuki Keiji, Matsubara Hitoshi, Ono Tetsuo, Sakamoto Daisuke, Sato Takamasa, Uchimoto Tomohiro, Okada Hajime

    Transactions of the Virtual Reality Society of Japan   11 ( 2 )   213 - 223   2006

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    Our project aims to develop robot authoring system especially for non-robotic researchers, such as cognitive psychologists, social psychologists, designers and art performers, to provide an intuitive robot operating environment, which enable them do authoring the robot as they want. Concretely, we have been developing the robot system which has the following characteristics. 1) Changing the robot's appearances and functions by attaching or removing Sub Modules, e.g., arms, tails, ears, wings, on/from Core Module. When this Sub Module was attached on Core Module (robot's base body), the particular information embed in Sub Modules is sent to the robot controller and this controller change the robot's behaviors according to the received information. 2) Authoring (editing or turning-up) the robot's behaviors with using intuitive command system not like a traditional program language (e.g., move (10.0, 0.0)), but similar to our natural language (e.g., "move," "run").

    DOI: 10.18974/tvrsj.11.2_213

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  • Leaving a message with the PaPeRo robot: The effect of interaction experience with real or virtual PaPeRo on impression evaluation Reviewed

    Takanori Komatsu, Tomoki Iwaoka, Misako Nambu

    ENTERTAINMENT COMPUTING - ICEC 2006   4161   37 - +   2006

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    DOI: 10.1007/11872320_5

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  • Audio subtle expressions affecting user's perceptions Reviewed

    Takanori Komatsu

    International Conference on Intelligent User Interfaces, Proceedings IUI   2006   306 - 308   2006

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    DOI: 10.1145/1111449.1111519

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  • Designing simple and effective expression of robot's primitive minds to a human Reviewed

    Seiji Yamada, Takanori Komatsu

    2006 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, VOLS 1-12   2614 - 2619   2006

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    DOI: 10.1109/IROS.2006.281940

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  • CyARM: Interactive device for environment recognition and joint haptic attention using non-visual modality Reviewed

    Tetsuo Ono, Takanori Komatsu, Jun-ichi Akita, Kiyohide Ito, Makoto Okamoto

    COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, PROCEEDINGS   4061   1251 - 1258   2006

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    DOI: 10.1007/11788713_180

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  • Reading of intentions that appear as diverse nonverbal information in face-to-face communication

    Yoshimasa Ohmoto, Kazuhiro Ueda, Takanori Komatsu

    Proceedings of the Symposium on Conversational Informatics for Supporting Social Intelligence and Interaction: Situational and Environmental Information Enforcing Involvement in Conversation   52 - 57   2005.12

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  • CyARM: Direct perception device by dynamic touch Reviewed

    Akita,J, Ito,K, Komatsu,T, Ono,T, Okamoto,M

    Studies in Perception and Action VIII (ICPA13)   87 - 90   2005.7

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  • Can we estimate a kind of attitude of a computer from its beep sounds? : Effects of transition of prosody on identifying attitude of an information sender

    KOMATSU Takanori, NAGASAKI Yasuko

    Human interface   7 ( 1 )   19 - 25   2005.2

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  • A construction of a meaning acquisition model in consideration of gradual mutual adaptation with users

    UTSUNOMIYA Atsushi, KOMATSU Takanori, UEDA Kazuhiro, OKA Natsuki

    Journal of Japan Society for Fuzzy Theory and Intelligent Informatics   17 ( 3 )   298 - 313   2005

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    Most previous studies about a mechanism of human language/meaning acquisition and its computational model did not take into account the instructor's adaptation to the learner. In this paper, we propose a mutual adaptive speech meaning acquisition model which can induce and utilize the instructor's adaptation, based on the observational results of meaning acquisition process through the actual interactions between human instructors and human learners. Specifically, this model is designed to achieve the following two competences: one is the competence to achieve a gradual learning which starts rather simple and easy learning task and then shift to more complex one; the other is to induce the instructor's adaptive behaviors by means of showing its learning level as the velocity of paddle motion, e.g., when the learning is going well, the paddle shows the fast action; otherwise, the paddle does the slow one. As a result of testing experiment to observe the interaction between participants and this model, although this model can not learn the meanings of participants' instructions because of the low accuracy of implemented sound recognizing system, this model can induce the participants' adaptive behaviors that the participants tried fitting their teaching strategies for this learning model.

    DOI: 10.3156/jsoft.17.298

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  • Human entrainment of rate of utterances when communicating with an auto response system Reviewed

    K Morikawa, T Komatsu

    2005 IEEE INTERNATIONAL WORKSHOP ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (RO-MAN)   247 - 252   2005

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    DOI: 10.1109/ROMAN.2005.1513787

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  • Subtle expressivity for making humans estimate certain attitudes Reviewed

    T Komatsu

    2005 IEEE International Workshop on Robot and Human Interactive Communication (RO-MAN)   241 - 246   2005

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    DOI: 10.1109/ROMAN.2005.1513786

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  • Can we assign attitudes to a computer based on its beeps?-Toward an effective method for making humans empathize with artificial agents Reviewed

    Takanori Komatsu

    19TH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE (IJCAI-05)   1692 - 1693   2005

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    Other Link: http://dblp.uni-trier.de/db/conf/ijcai/ijcai2005.html#conf/ijcai/Komatsu05

  • Toward making humans empathize with artificial agents by means of subtle expressions Reviewed

    T Komatsu

    AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PROCEEDINGS   3784   458 - 465   2005

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    DOI: 10.1007/11573548_59

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  • Experiments toward a mutual adaptive speech interface that adopts the cognitive features humans use for communication and induces and exploits users' adaptations Reviewed

    T Komatsu, A Ustunomiya, K Suzuki, K Ueda, K Hiraki, N Oka

    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION   18 ( 3 )   243 - 268   2005

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    DOI: 10.1207/s15327590ijhc1803_1

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  • Entrainment of rate of utterances in speech dialogs between users and an auto response system

    T Komatsu, K Morikawa

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 3, PROCEEDINGS   3683   868 - 874   2005

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  • The superior effectiveness of the F0 range for identifying the context from sounds without phonemes

    Yasuko Nagasaki, Takanori Komatsu

    8th International Conference on Spoken Language Processing, ICSLP 2004   3029 - 3032   2004.1

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  • The superior effectivenes of the F0 range for identifying the context from sounds without phonemes. Reviewed

    Yasuko Nagasaki, Takanori Komatsu

    INTERSPEECH 2004 - ICSLP, 8th International Conference on Spoken Language Processing, Jeju Island, Korea, October 4-8, 2004   2004

  • A meaning acquisition model which induces and utilizes human's adaptation Reviewed

    A Utsunomiya, T Komatsu, K Ueda, N Oka

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 1, PROCEEDINGS   3213   378 - 384   2004

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    DOI: 10.1007/978-3-540-30132-5_55

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  • A method for estimating whether a user is in smooth communication with an interactive agent in human-agent interaction Reviewed

    T Komatsu, S Ohtsuka, K Ueda, T Komeda, N Oka

    KNOWLEDGE-BASED INTELLIGENT INFORMATION AND ENGINEERING SYSTEMS, PT 1, PROCEEDINGS   3213   371 - 377   2004

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    DOI: 10.1007/978-3-540-30132-5_54

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  • An Adaptive Interface System Based on a Speech Meaning Acquisition Mdel-From a Perspective of Human-Human Communication Establishment Process

    KOMATSU Takanori, SUZUKI Kentaro, UEDA Kazuhiro, HIRAKI Kazuo, OKA Natsuki

    Transactions of the Institute of Systems, Control and Information Engineers   16 ( 6 )   260 - 269   2003.6

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    The purpose of this study is to propose a speech meaning acquisition model, which can be applied for an adaptive interface system, from a perspective of human-human communication establishment process. The model was designed to discriminate the types of instructions based on salient prosodic features and to recognize the given instructions using a positive reward (given for its successful action) and a negative reward (from the utterance of a instructor which draws listener's attention). As a result of a test, this model could eventually learn to recognize the given instruction from an actual human instructor. It is expected that the constructed meaning acquisition model can be applied for an adaptive interface system, which provides a natural interaction environment for its user.

    DOI: 10.5687/iscie.16.260

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  • Toward a mutual adaptive interface: An interface induces a user's adaptation and utilizes this induced adaptation, and vice versa Reviewed

    T Komatsu, A Utsunomiya, K Suzuki, K Ueda, K Hiraki, N Oka

    PROCEEDINGS OF THE TWENTY-FIFTH ANNUAL CONFERENCE OF THE COGNITIVE SCIENCE SOCIETY, PTS 1 AND 2   687 - 692   2003

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  • Can you communicate with me? - An experimental design how humans regard artificial agents as communication partners

    A Utsunomiya, T Komatsu, K Ueda, N Oka

    RO-MAN 2003: 12TH IEEE INTERNATIONAL WORKSHOP ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, PROCEEDINGS   193 - 198   2003

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    DOI: 10.1109/ROMAN.2003.1251844

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  • Experimental Analysis of Mutual-Adaptive Meaning Acquisition Process by Paralanguage Information

    Komatsu Takanori, Suzuki Kentaro, Ueda Kazuhiro, Hiraki Kazuo, Oka Natsuki

    Cognitive Studies   10 ( 1 )   121 - 138   2003

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    The effects of the speaker's adjustment of the teaching strategy and the use of paralanguage information of speech to acquire its meaning were clarified by means of experiment: In the experiments, two subjects played a game of Pong: one of the subjects (operator) could not understand linguistically what the other one (teacher) was saying. The results of these experiments revealed the following. First, the teacher's high-pitched voice drew attention of the operator's current action. Second, the process of meaning acquisition can be regarded as reinforcement learning based on a multi-reward system (i.e., a positive reward for correct actions and a negative reward for incorrect actions, given in the form of the teacher's high-pitched voice). Finally, mutual adaptation between the subjects was observed, that is, the subjects learned to respond appropriately to each other's behavior. It is concluded that the above three phenomena are important to the process of meaning acquisition and can be viewed as the basic requirements to enable the acquisition of meaning of unknown speech, and to construct an adaptive sound interface, which can provide a natural interaction enviromnet for its user.

    DOI: 10.11225/jcss.10.121

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  • Toward a mutual adaptive interface: An interface and a user induce and utilize the partner's adaptation Reviewed

    T Komatsu, A Utsunomiya, K Suzuki, K Ueda, K Hiraki, N Oka

    KNOWLEDGE-BASED INTELLIGNET INFORMATION AND ENGINEERING SYSTEMS, PT 2, PROCEEDINGS   2774   1101 - 1108   2003

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    DOI: 10.1007/978-3-540-45226-3_150

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  • Toward a mutual adaptive interface by utilizing a user's cognitive features Reviewed

    T Komatsu, A Utsunomiya, N Oka, K Suzuki, K Ueda, K Hiraki

    2003 IEEE INTERNATIONAL SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE IN ROBOTICS AND AUTOMATION, VOLS I-III, PROCEEDINGS   1102 - 1107   2003

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    DOI: 10.1109/CIRA.2003.1222151

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  • Development of a safety mechanism using a gas spring Reviewed

    T Komatsu, T Komeda, T Uchida, M Miyagi, H Koyama

    ADVANCED ROBOTICS   13 ( 3 )   309 - 310   1999

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Books

  • Comparison an On-screen Agent with a Robotic Agent in an Everyday Interaction Style: How to Make Users React Toward an On-screen Agent as if They are Reacting Toward a Robotic Agent

    D. Chugo( Role: Joint author)

    Human-Robot Interaction(INTECH)  2010 

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MISC

  • An investigation of the effect of caring ones’ own appearances on their subjective internal evaluations

    川上春佳, 小松孝徳, 小林稔

    電子情報通信学会技術研究報告(Web)   123 ( 165(HCS2023 42-56) )   2023

  • 操舵角に応じた音提示の音高変化がカーブ走行時の操舵に及ぼす影響

    渡邉健斗, 松田さゆり, 大石琉翔, 中川由貴, 中村聡史, 小松孝徳, 鳥居武史, 澄川瑠一, 高尾英行

    電子情報通信学会技術研究報告(Web)   123 ( 24(HCS2023 1-41) )   2023

  • Webアンケートにおける自由記述設問の順番が回答時間と離脱に及ぼす影響のスマートフォン・PC間比較

    山崎郁未, 中村聡史, 小松孝徳

    情報処理学会研究報告(Web)   2023 ( HCI-203 )   2023

  • 自由記述設問の順番とテキストボックスサイズが離脱に及ぼす影響:スマートフォン・PCの比較

    山崎郁未, 畑中健壱, 中村聡史, 小松孝徳

    情報処理学会研究報告(Web)   2023 ( HCI-204 )   2023

  • ドレミハンドル:操舵角に応じた音階提示手法のAssettoCorsaを用いた複合的なカーブにおける検証

    松田さゆり, 渡邉健斗, 中村聡史, 小松孝徳, 鳥居武史, 澄川瑠一, 高尾英行

    情報処理学会研究報告(Web)   2023 ( HCI-204 )   2023

  • ドレミハンドルにおける一音階に対する角度幅がカーブ走行の上達に与える影響の調査

    渡邉健斗, 松田さゆり, 大石琉翔, 中川由貴, 中村聡史, 小松孝徳, 鳥居武史, 澄川瑠一, 高尾英行

    情報処理学会研究報告(Web)   2023 ( HCI-201 )   2023

  • Considering Meanings and Effects of Frames without Onomatopoeias in Japanese Sports Comics

    小松孝徳, 杉田莉子, 中村聡史

    日本認知科学会大会発表論文集(CD-ROM)   40th   2023

  • Identification study of a pet robot before and after changing its body

    小川裕太, 小松孝徳, 福田聡子, 大澤正彦

    日本認知科学会大会発表論文集(CD-ROM)   40th   2023

  • ドレミハンドル:操舵角に応じた音提示手法の複数種のカーブを用いた検証

    松田さゆり, 中川由貴, 船崎友稀奈, 渡邉健斗, 大石琉翔, 中村聡史, 小松孝徳, 鳥居武史, 澄川瑠一, 高尾英行

    情報処理学会研究報告(Web)   2022 ( HCI-200 )   2022

  • Webアンケートにおける不真面目回答削減に向けた回答分類とその検証

    山崎郁未, 畑中健壱, 中村聡史, 小松孝徳

    情報処理学会研究報告(Web)   2022 ( HCI-200 )   2022

  • 自己決定に基づく内発的動機づけが運転に及ぼす影響

    中川由貴, 松田さゆり, 船崎友稀奈, 松山直人, 中村聡史, 小松孝徳, 鳥居武史, 澄川瑠一, 高尾英行

    情報処理学会研究報告(Web)   2022 ( HCI-196 )   2022

  • A Study on the Relationship between “Information to be Trusted” and “Information to be Spread” in SNS

    廣田魁豊, 小松孝徳

    情報処理学会研究報告(Web)   2022 ( HCI-197 )   2022

  • スマートフォンにおけるタブの構成要素がユーザに与える影響の調査

    横田圭輔, 山中祥太, 小松孝徳

    情報処理学会研究報告(Web)   2022 ( HCI-200 )   2022

  • ドレミハンドル:操舵角に応じた音提示による運転支援システムの提案

    松田さゆり, 中川由貴, 船崎友稀奈, 細谷美月, 松山直人, 中村聡史, 小松孝徳, 鳥居武史, 澄川瑠一, 高尾英行

    情報処理学会研究報告(Web)   2021 ( HCI-195 )   2021

  • Webアンケートにおける不真面目回答予防システム実現に向けた自由記述配置の基礎検討

    山崎郁未, 伊藤理紗, 中村聡史, 小松孝徳

    情報処理学会研究報告(Web)   2021 ( HCI-195 )   2021

  • Exploring components of throbber that affect users’ perception of waiting time.

    大島寛斗, 小松孝徳, 山田誠二, 山田誠二, 山田誠二

    人工知能学会全国大会論文集(Web)   34th   2020

  • 音の長さの変化によりドラム演奏のずれを認識および誘導させるメトロノームシステムの提案

    細谷美月, 佐々木美香子, 小松孝徳, 中村聡史

    情報処理学会研究報告(Web)   2020 ( HCI-187 )   2020

  • Examination of ICT teaching materials to promote shape grasp of polyhedron: Toward the realization of physical involvement in polyhedron in VR space.

    増田康成, 阿原一志, 小松孝徳

    日本認知科学会大会発表論文集(CD-ROM)   37th   2020

  • 参照物体を用いた大きさの印象を伝える画像インタフェース手法の検討

    松佳奈, 遠藤平, 越後宏紀, 小松孝徳, 小林稔

    日本バーチャルリアリティ学会研究報告   24 ( CS-4 )   2019

  • ひとの評価にあった手書き文字の類似度評価手法の提案

    新納真次郎, 中村聡史, 鈴木正明, 小松孝徳

    情報処理学会研究報告(Web)   2019 ( HCI-181 )   2019

  • Consideration on how to grasp the size of things using smart devices

    遠藤平, 松佳奈, 小松孝徳, 小林稔

    情報処理学会研究報告(Web)   2019 ( CDS-24 )   2019

  • ユーザのロボットに対する本音を日常的モラルジレンマ課題によって炙り出す手法の検討

    小松孝徳

    日本認知科学会大会発表論文集(CD-ROM)   36th   2019

  • Suggestion on Photographic Interface Imitating a Pop-up Book to Communicate the Impression of the Dimensions

    松佳奈, 小松孝徳, 小林稔

    情報処理学会研究報告(Web)   2018 ( GN-103 )   2018

  • 大きさの印象を伝えるための画像重ね合わせ表示の検討

    松佳奈, 小松孝徳, 小林稔

    日本バーチャルリアリティ学会研究報告   23 ( CS-1 )   2018

  • HappyMouth: Augmentation of Face-to-Face Communication Ability with a Mask-type Device

    石井綾郁, 小松孝徳, 橋本直

    情報処理学会研究報告(Web)   2018 ( HCI-177 )   2018

  • 一般ランナー支援のためのマーカレスフォーム映像分析

    黒川恵輔, 小松孝徳, 鹿喰善明

    映像情報メディア学会年次大会講演予稿集(CD-ROM)   2018   2018

  • The Influence of Eye Level Height of Stuffed Toy Agent on Impression Formation

    佐竹 澪, 小松 孝徳, 橋本 直

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   117 ( 73 )   83 - 90   2017.6

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  • The Influence of Eye Level Height of Stuffed Toy Agent on Impression Formation

    佐竹 澪, 小松 孝徳, 橋本 直

    映像情報メディア学会技術報告 = ITE technical report   41 ( 16 )   83 - 90   2017.6

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  • The Influence of Eye Level Height of Stuffed Toy Agent on Impression Formation

    佐竹 澪, 小松 孝徳, 橋本 直

    ヒューマンインタフェース学会研究報告集   19   83 - 90   2017

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  • A Study on Photographic Interface to Communicate the Impression of Dimensions

    松佳奈, 井上一真, 小松孝徳, 小林稔

    情報処理学会研究報告(Web)   2017 ( CDS-18 )   2017

  • サッカーのネタバレが観戦者の態度に及ぼす影響

    白鳥裕士, 中村聡史, 小松孝徳

    情報処理学会研究報告(Web)   2017 ( EC-43 )   2017

  • 粒子解析による視覚的な濡れ質感の心理物理学的検討

    岩佐和典, 小松孝徳

    日本心理学会大会発表論文集   81st   2017

  • Vibrating Embodied Agent for Expressing Confidence Levels

    宮下玖留美, 小林一樹, 小松孝徳

    日本知能情報ファジィ学会北信越支部シンポジウム講演論文集(CD-ROM)   26th   2017

  • Luminance distribution statistics influence visual moisture evaluation of 3D rendered materials

    Kazunori Iwasa, Takanori Komatsu

    INTERNATIONAL JOURNAL OF PSYCHOLOGY   51   191 - 191   2016.7

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  • Average Painter:平均化による描画支援手法

    新納真次郎, 萩原奈苗, 中村聡史, 鈴木正明, 小松孝徳

    日本ソフトウェア科学会研究会資料シリーズ(Web)   ( 78 )   2016

  • ユーザに気づかせることなく書写技能を向上させる手法の提案

    久保田夏美, 新納真次郎, 中村聡史, 鈴木正明, 小松孝徳

    情報処理学会研究報告(Web)   2016 ( HCI-169 )   2016

  • 手書き文字に対する書き手識別と好感度に関する調査

    斉藤絢基, 新納真次郎, 中村聡史, 鈴木正明, 小松孝徳

    情報処理学会研究報告(Web)   2016 ( HCI-169 )   2016

  • コミック作成における平均描画手法の可能性

    新納真次郎, 中村聡史, 鈴木正明, 小松孝徳

    人工知能学会全国大会論文集(CD-ROM)   30th   2016

  • ひらがな・カタカナを用いた形態象徴の検討

    平田佐智子, 小松孝徳

    日本認知科学会大会発表論文集(CD-ROM)   33rd   2016

  • Not only measuring distance to the target but also comprehending what the target is

    秋田 純一, 小松 孝徳

    IEICE technical report. MoNA, Mobile network and applications   114 ( 479 )   49 - 54   2015.3

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    一般的な超音波センサは,対象物に向け発信した超音波の反射波を受信するまでの時間を計測し,対象物までの距離を検出するものである.つまり,反射波がどのような形状をしているのかといった情報は,超音波センサでは使用されていないのが現状である.しかしその反射波には,対象物の表面で反射する際に,対象物に関する材質などの物理的な情報を含んでいることが期待される.本稿では,超音波センサの反射波の波形やスペクトルなどの詳細な情報を分析することで,対象物までの距離だけではなく,その材質をも同時に測定できるかどうかについての基礎的な検討について報告する.

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  • Not only measuring distance to the target but also comprehending what the target is

    秋田 純一, 小松 孝徳

    IEICE technical report. ASN, Ambient intelligence and sensor networks   114 ( 480 )   55 - 60   2015.3

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    一般的な超音波センサは,対象物に向け発信した超音波の反射波を受信するまでの時間を計測し,対象物までの距離を検出するものである.つまり,反射波がどのような形状をしているのかといった情報は,超音波センサでは使用されていないのが現状である.しかしその反射波には,対象物の表面で反射する際に,対象物に関する材質などの物理的な情報を含んでいることが期待される.本稿では,超音波センサの反射波の波形やスペクトルなどの詳細な情報を分析することで,対象物までの距離だけではなく,その材質をも同時に測定できるかどうかについての基礎的な検討について報告する.

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  • Not only measuring distance to the target but also comprehending what the target is

    秋田 純一, 小松 孝徳

    研究報告ユビキタスコンピューティングシステム(UBI)   2015 ( 12 )   1 - 6   2015.2

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    一般的な超音波センサは,対象物に向け発信した超音波の反射波を受信するまでの時間を計測し,対象物までの距離を検出するものである.つまり,反射波がどのような形状をしているのかといった情報は,超音波センサでは使用されていないのが現状である.しかしその反射波には,対象物の表面で反射する際に,対象物に関する材質などの物理的な情報を含んでいることが期待される.本稿では,超音波センサの反射波の波形やスペクトルなどの詳細な情報を分析することで,対象物までの距離だけではなく,その材質をも同時に測定できるかどうかについての基礎的な検討について報告する.

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  • Not only measuring distance to the target but also comprehending what the target is

    秋田 純一, 小松 孝徳

    IPSJ SIG technical reports   2015 ( 12 )   1 - 6   2015.2

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    一般的な超音波センサは,対象物に向け発信した超音波の反射波を受信するまでの時間を計測し,対象物までの距離を検出するものである.つまり,反射波がどのような形状をしているのかといった情報は,超音波センサでは使用されていないのが現状である.しかしその反射波には,対象物の表面で反射する際に,対象物に関する材質などの物理的な情報を含んでいることが期待される.本稿では,超音波センサの反射波の波形やスペクトルなどの詳細な情報を分析することで,対象物までの距離だけではなく,その材質をも同時に測定できるかどうかについての基礎的な検討について報告する.

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  • 特集「オノマトペの利活用」にあたって

    小松 孝徳

    人工知能 = journal of the Japanese Society for Artificial Intelligence   30 ( 1 )   134 - 134   2015.1

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    DOI: 10.11517/jjsai.30.1_134

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  • Average handwritten characters are beautiful.

    中村 聡史, 鈴木 正明, 小松 孝徳

    エンタテインメントコンピューティングシンポジウム2014論文集   2014   32 - 39   2014.9

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  • "Don't you think Hiragana is rounder than Katakana?": Availabilities of Mathematical Representations of Characters and its Curvature

    Takanori Komatsu, Satoshi Nakamura, Masaaki"Macky" Suzuki

    IPSJ SIG technical reports   2014 ( 7 )   1 - 9   2014.7

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    We proposed a novel objective methodology to comprehend the roundness of the characters based on the curvature from their mathematical representation in order to verify "Hiragana is rounder than Katakana." This paper showed the detailed description of our proposed methodology, and then discussed the availabilities and future possibilities of this methodology.

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  • When and why do users of membership card feel privacy violations?

    小松 孝徳, 菊池 浩明

    人工知能学会全国大会論文集   28   1 - 4   2014

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  • A quantitative approach to mimetic diachrony

    Kimi Akita, Satoshi Nakamura, Takanori Komatsu, Sachiko Hirata-Mogi

    Japanese/Korean Linguistics   22   181-195   2014

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  • 会員カードユーザが「プライバシ侵害」を感じる理由とは?

    小松 孝徳, 菊池 浩明

    人工知能学会全国大会論文集   2014 ( 0 )   2B4OS15a2 - 2B4OS15a2   2014

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    <p>個人情報に関するプライバシ侵害の度合いには不確実性や感じ方の主観の違いがあり,一様に評価するのが困難である.例えば,各種会員カードに登録して日常の購入履歴を取られることに対しては肯定的な人も,鉄道乗降履歴が無断で売買されたことに立腹していることがある.そこで本研究では,ユーザがどのような事象に対してプライバシ侵害を感じるのかを質問紙によって調査した.</p>

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  • FAN-14-001 Proposing of a system to extract users' ambiguous intentions from their expressed paralinguistic information

    INAOKA Shoma, KOMATSU Takanori, MATSUMURA Yoshiyuki

    インテリジェントシステム・シンポジウム講演論文集   2014 ( 24 )   1 - 4   2014

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  • OS-01 オノマトペの利活用(オーガナイズドセッション,<特集>2013年度人工知能学会全国大会(第27回))

    小松 孝徳, 中村 聡史

    人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence   28 ( 6 )   936 - 936   2013.11

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  • Use of Onomatopoeia in daily conversation : subjective frequency of onomatopoeia use in each area, events and intended listeners

    HIRATA-MOGI Sachiko, KOMATSU Takanori, NAKAMURA Satoshi, AKITA Kimi, SAWAI Daiki

    Technical report of IEICE. HCS   113 ( 185 )   1 - 6   2013.8

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    The purpose of the paper is to reveal the role of Japanese onomatopoeia in verbal communication in socio-linguistic way. To accomplish this purpose, we have conducted a web-based nationwide scale research about the frequencies of onomatopoeia use in each area, the intended listeners and events to deliver. As the results, they do not have any difference between the subjective frequencies of onomatopoeia use among areas, but there is still a strong belief about the area bias, probably given from mass-media. Moreover, onomatopoeia tend to be used to familiar people than socially elder people, and it is good at explaining events with visual and tactile features.

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  • Examination of the objective measurement method of textures using the feature quantity of the picture

    稲岡 翔馬, 小松 孝徳, 松村 嘉之

    センシングフォーラム資料   30   148 - 151   2013

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  • 「さわる」もやもやドローイング:タブレット端末上で動作するオノマトペの印象をエフェクトとして反映する表現支援システムの開発

    寺島 宏紀, 小松 孝徳

    人工知能学会全国大会論文集   2013 ( 0 )   3N1OS01a5 - 3N1OS01a5   2013

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    &lt;p&gt;昨年報告した,ユーザがオノマトペに込めたイメージを数値化し抽出し,画像中にエフェクトとして反映させるシステムは,エンタテイメント性が高く評価された一方で,エフェクト数が少ないことや直感的なインタフェースシステム上に実装するべきなどの課題が明らかとなった.本研究ではそれらの課題を解決し,オノマトペを利用した表現支援システムの有用性を検証するために,タブレット端末上で動作する新たなシステムを開発した.&lt;/p&gt;

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  • 国会会議録コーパスを用いたオノマトペ使用の地域比較

    平田 佐智子, 中村 聡史, 小松 孝徳, 秋田 喜美

    人工知能学会全国大会論文集   2013 ( 0 )   3N4OS01c2 - 3N4OS01c2   2013

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    &lt;p&gt;「近畿圏出身者はオノマトペの使用頻度が他地域よりも高い」という素朴理論に対して、発言者の出身地域によってオノマトペ使用頻度が実際に異なるのかどうかを検討した。データとしては、過去20年分の国会会議録の発言内容に含まれるオノマトペと、発言者の出身地情報を用いた。その結果、オノマトペ全体としては地域差があまり見られないが、ある種類のオノマトペにおいて顕著な地域差が見られることがわかった。&lt;/p&gt;

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  • Area comparisons of mimetic words usage using Japanese Diet Records

    平田 佐智子, 中村 聡史, 小松 孝徳

    人工知能学会全国大会論文集   27   1 - 3   2013

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  • Comments on the Awarding of Hisao Nojima Prize

    Komatsu Takanori

    Cognitive Studies   20 ( 4 )   390 - 391   2013

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  • パラ言語情報を利用したユーザの曖昧な意図を抽出する方法の提案

    稲岡翔馬, 小松孝徳, 松村嘉之

    計測自動制御学会中部支部シンポジウム講演論文集   2013   2013

  • ユーザの曖昧な意図を含んだパラ言語情報を抽出するシステムの提案

    稲岡翔馬, 小松孝徳, 松村嘉之

    計測自動制御学会システム・情報部門学術講演会講演論文集(CD-ROM)   2013   2013

  • オノマトペによる動きの表現

    清河 幸子, 加藤 由梨子, 小松 孝徳, 松香 敏彦, 植田 一博

    人工知能学会全国大会論文集   2013 ( 0 )   3N3OS01b4 - 3N3OS01b4   2013

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    &lt;p&gt;本研究では動きを表現する際のオノマトペの役割について検討した。実験1では動きを他者に伝える際にオノマトペを用いた場合とそうでない場合の伝達性について比較した。実験2では自らの記憶手がかりとしての有用性について検討した。その結果,他者への伝達性についてはオノマトペが優れているという結果は得られなかったが,自らの記憶手がかりとしての有効性に関してはオノマトペの方が優れている傾向にあることが示された。&lt;/p&gt;

    DOI: 10.11517/pjsai.JSAI2013.0_3N3OS01b4

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  • OS-08 オノマトペの利活用 : オノマトペ研究の分野横断連携を目指して(オーガナイズドセッション報告,<特集>2012年度人工知能学会全国大会(第26回))

    小松 孝徳, 中村 聡史

    人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence   27 ( 6 )   653 - 654   2012.11

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  • オノマトペのインタラクション性に関する量的考察

    秋田 喜美, 中村 聡史, 小松 孝徳, 平田 佐智子

    人工知能学会全国大会論文集   2012 ( 0 )   2N1OS8c5 - 2N1OS8c5   2012

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    &lt;p&gt;オノマトペは「巻き込み性」の高い談話を好むとされる。ところが、関連研究は主に未記述言語の質的観察であり、この仮説は検証の余地を残す。そこで本研究は大規模コーパスを用い、日本語オノマトペの語用論的機能を考察する。一つの発見として、オノマトペは一般語よりTwitterにおける返信での使用率が高いことを報告する。この結果は、明確な発話相手を欲するという、オノマトペのインタラクション性の現れと取れる。&lt;/p&gt;

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  • A quantitative study of the interactional function of mimetics

    秋田 喜美, 中村 聡史, 小松 孝徳

    人工知能学会全国大会論文集   26   1 - 4   2012

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  • A dialectal comparison of the image and use of onomatopoeia

    平田 佐智子, 秋田 喜美, 小松 孝徳

    人工知能学会全国大会論文集   26   1 - 4   2012

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  • MOYA-MOYA drawing: Development of a drawing tool that can utilize users' expressed onomatopoeias as an drawing effect

    寺島 宏紀, 小松 孝徳

    人工知能学会全国大会論文集   26   1 - 4   2012

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  • もやもやドローイング:オノマトペの印象をエフェクトとして反映するドローイングツールの開発

    寺島 宏紀, 小松 孝徳

    人工知能学会全国大会論文集   2012 ( 0 )   1M2OS8b2 - 1M2OS8b2   2012

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    &lt;p&gt;オノマトペの特徴的な使用法として,対象をうまく言語化して表現できない時に,そのモヤモヤとしたイメージがオノマトペに込められていると言われている.そこで本研究ではユーザがオノマトペに込めたイメージを数値化し抽出し,画像中の所望の対象にエフェクトとして反映させるようなドローイングツールを提案する.&lt;/p&gt;

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  • オノマトペに対する意識の地域比較

    平田 佐智子, 秋田 喜美, 小松 孝徳, 中村 聡史, 藤井 弘樹, 澤井 大樹

    人工知能学会全国大会論文集   2012 ( 0 )   1M1OS8a6 - 1M1OS8a6   2012

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    &lt;p&gt;オノマトペ(擬音語・擬態語)は文学作品のみならず、漫画や商品の宣伝などに幅広く使用される。その一方で、話し言葉におけるオノマトペ使用頻度は地域や状況によって異なり、特に近畿・東北圏の使用頻度が高いという指摘がなされている。そこで、本研究では一般的に信じられている「近畿や東北の人は会話におけるオノマトペ使用頻度が高い」という信念が実際に存在するのか、またその信念が生じる起因を探ることを目的とする。&lt;/p&gt;

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  • オノマトペを用いた動きの表現

    清河 幸子, 小松 孝徳

    人工知能学会全国大会論文集   2012 ( 0 )   2N1OS8c1 - 2N1OS8c1   2012

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    &lt;p&gt;小松・秋山・清河 (準備中) は,日本語の音のイメージを「キレ・俊敏さ」「柔らかさ・丸み」「躍動感」「大きさ・安定感」の4次元で捉え,XYXY型のオノマトペの印象を,構成要素である各音の次元値の組み合わせにより表現する方法を提案している。本研究では,歩行動作を表現する際に用いられるオノマトペを題材として,上記の手法の妥当性を検討した。&lt;/p&gt;

    DOI: 10.11517/pjsai.JSAI2012.0_2N1OS8c1

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  • ニューラルネットワークを用いた操作平面によるロボットの直感的な動作生成

    伊藤 惇貴, 有沢 怜士那, 加納 政芳, 中村 剛士, 小松 孝徳

    人工知能学会全国大会論文集   2012 ( 0 )   1M2OS8b5 - 1M2OS8b5   2012

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    &lt;p&gt;人型ロボットの動作編集は,自由度が多く容易ではない.そこで,物体の音の響きや状態を感覚的に表すオノマトペを用いて人型ロボットを直感的に操作する手法を提案する.具体的には,オノマトペが付与された既知の動作を用いてニューラルネットワークを恒等写像学習させることで人型ロボットの操作平面を作成する.この平面を用いることで,モーション編集に馴染みのない人でも直感的にモーションを変化させることができる.&lt;/p&gt;

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  • Editing Robot Motion Using Phonemic Feature of Onomatopoeia

    Ito Junki, Arisawa Reona, Kanoh Masayoshi, Nakamura Tsuyoshi, Komatsu Takanosi

    Proceedings of the Fuzzy System Symposium   28 ( 0 )   271 - 274   2012

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    Onomatopoeias refer to words that represent the sound, appearance, or voice of things, which makes it possible to create expressions that bring a scene to life in a subtle fashion. Using onomatopoeias therefore makes process of robot motion generation more easily and intuitively. In previous research, subjective quantified values of onomatopoeias have been used as indices of robot motion, but generality of the motion was not evaluated. In this paper, we propose a method for generating robot motion using objective quantified values of onomatopoeias. We verified that proposed method generated more suitable motion than the previous method by experiment.

    DOI: 10.14864/fss.28.0_271

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  • スポーツの勝敗にまつわるネタバレ防止手法検討

    中村聡史, 小松孝徳

    情報処理学会シンポジウム論文集   2012 ( 3 (CD-ROM) )   2012

  • Evaluation of Jaggy Elimination Effect in Moving Pictures Using Pseudorandom Pixel Placement

    中村優希, 川崎基輝, 秋田純一, 小松孝徳

    映像情報メディア学会誌(Web)   66 ( 12 )   2012

  • RSNPを用いたロボットの直感的な遠隔動作

    伊藤惇貴, 加納政芳, 中村剛士, 小松孝徳

    日本ロボット学会学術講演会予稿集(CD-ROM)   30th   2012

  • Proposing an Objective Digitizing Method for Expressing One's Impressions Derived from Onomatopoeias

    秋山 広美, 小松 孝徳, 清河 幸子

    研究報告ヒューマンコンピュータインタラクション(HCI)   2011 ( 23 )   1 - 7   2011.3

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    ユーザの発するオノマトペには 「何かを表現したいがうまく言語化して表現できないモヤモヤとした印象」 が込められていると言われている.すなわち,オノマトペを入力として扱えるシステムを開発することは,そのようなモヤモヤとした意図を直接的に扱えるため,ユーザの認知的な負担の軽減につながると考えられる.そこで,本研究ではこのようなシステムの構築に向けて,オノマトペの印象を客観的手法に基づき数値化する方法を提案することとした.具体的には,ユーザに対する質問し調査の結果をもとに,オノマトペを構成する音の印象を表現する属性の抽出と属性値の設定,およびその属性値を組み合わせることでオノマトペの印象を表現する方法を提案した.Onomatopoeias are usually used in the case that one cannot describe certain phenomena or events literally, and it is said that user&#039; intuitive intentions are embedded in the onomatopoeias. Therefore, an interface system which can utilize the onomatopoeias as input information could comprehend such users&#039; intuitive intentions and would contribute in reducing users&#039; cognitive loads during their interaction with the interface systems. The purpose of this study is then to objectively generalize the onomatopoeic expressions by assigning certain numerical values in each attributes to these expressions to support users&#039; intuitive expressions especially for applying for the interface system.

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  • How does Difference between Users' Expectations and Perceptions about a Robotic Agent (Adaptation Gap) Affect Their Behaviors?

    黒澤 里恵, 小松 孝徳, 山田 誠二

    研究報告ヒューマンコンピュータインタラクション(HCI)   2011 ( 17 )   1 - 7   2011.3

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    エージェントに対して予測した機能とインタラクション後に実際に感じた機能との差である 「適応ギャップ」 がユーザとエージェントとのインタラクションにどのような影響を与えるのかを実験的に調査した.実験の結果,適応ギャップの正負がユーザのエージェントに対する行動に大きな影響を与えていたことが明らかになった.具体的には,エージェントに期待した機能よりも実際に感じた機能の方が高い 「適応ギャップの値が正」 の状態においては,ユーザはエージェントの提案をより多く受け入れる一方,エージェントに期待した機能よりも実際に感じた機能の方が低い 「適応ギャップの値が負」 の状態においては,ユーザはエージェントの提案をあまり受け入れないことが実験的に観察された.We describe how the notion of &quot;adaptation gap&quot; can be used to describe the differences between the functions of a robotic agent that the users are expecting from it before starting their interactions and the functions they perceive after their interactions in this paper. We investigated the effect of this adaptation gap on the users&#039; behaviors toward a robotic agent. The results show that the positive or negative signs of this adaptation gap significantly affect the users&#039; behaviors towards the agents.

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  • Proposing an Objective Quantifying Method for Expressing One's impressions Derived from Onomatopoeias

    小松 孝徳, 秋山 広美, 清河 幸子

    人工知能学会全国大会論文集   25   1 - 4   2011

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  • 音色の印象語に基づく減算合成型シンセサイザのパラメータ操作手法

    堂前幸司, 秋田純一, 小松孝徳

    情報処理学会シンポジウム論文集   2011 ( 3 )   2011

  • Classifying Onomatopoeia Based on Its Acoustic Features

    2011 ( 0 )   1C2OS4b3 - 1C2OS4b3   2011

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  • オノマトペから感じる印象の客観的数値化方法の提案

    小松 孝徳, 秋山 広美, 清河 幸子

    人工知能学会全国大会論文集   2011 ( 0 )   1C2OS4b1 - 1C2OS4b1   2011

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    &lt;p&gt;オノマトペとは擬音語・擬態語などの総称であり,感覚的で直感的な表現を可能とするコトバである.このようなオノマトペに関する特徴的な使用法として,何かを表現したいけれどもうまく言語化して表現できない時に多用してしまうことが挙げられる.そこで筆者らはオノマトペの印象を客観的に数値化することで,ユーザの表現支援を行うシステムが実現できると考えた.本発表では,その数値化方法に関する検討について報告する.&lt;/p&gt;

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  • Report on the 32nd Annual Meeting of the Cognitive Science Society (CogSci 2010)

    MATSUKA Toshihiko, KOMATSU Takanori, OHTSU Kayoko, NAKAMURA Tetsuaki

    Cognitive studies   17 ( 4 )   778 - 782   2010.12

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  • Editors' Introduction to "Human-Agent Interaction"

    Natsuki Oka, Takanori Komatsu

    人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence   25 ( 6 )   866 - 867   2010.11

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  • An Interactive Game Using Positive Biofeedback

    MUNEKATA Nagisa, KOMATSU Takanori, MATSUBARA Hitoshi

    コンピュータソフトウェア   27 ( 2 )   62 - 67   2010.4

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    DOI: 10.11309/jssst.27.2_62

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  • オノマトペから感じる印象を表現するための適切な属性に関する検討

    秋山広美, 清河幸子, 小松孝徳

    日本認知科学会大会発表論文集(CD-ROM)   27th   2010

  • ロボットと「ふと」目が合うことがユーザに与える印象の調査

    高橋遥, 小松孝徳

    日本認知科学会大会発表論文集(CD-ROM)   27th   2010

  • バーチャルエージェントへのユーザの振る舞いは「登場するメディア」の影響を受けるか?

    関友樹, 小松孝徳, 山口智治, 笹間亮平, 山田敬嗣

    日本認知科学会大会発表論文集(CD-ROM)   27th   2010

  • Effects of different media for on-screen agents on users' behaviors

    2010 ( 0 )   2J1OS61 - 2J1OS61   2010

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  • Artificial Subtle Expressionによる明滅光源パターンがロボットとの音声対話に与える影響

    小林 一樹, 船越 孝太郎, 山田 誠二, 中野 幹生, 小松 孝徳, 斉藤 保典

    人工知能学会全国大会論文集   2010 ( 0 )   1C11 - 1C11   2010

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    &lt;p&gt;本研究では,人工物による低コストで直観的に解釈可能な内部状態表出手法であるArtificial Subtle Expressionとして,効果的な表現パターンについて検討する.対話ロボットの内部状態表出として発光ダイオードを採用し,様々な明滅パターンの中からユーザにとって有益な性質を備えるものを特定する.&lt;/p&gt;

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  • Onomatopoeia Thesaurus Map

    TOMOTO YUTARO, NAKAMURA TSUYOSHI, KANOH MASAYOSHI, KOMATSU TAKANORI

    Proceedings of the Fuzzy System Symposium   26 ( 0 )   159 - 159   2010

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    Onomatopoeia refers to words that represent the sound, appearance, orvoice of things, which makes it possible to create expressions thatbring a scene to life in a subtle fashion. In this study, we proposean onomatopoeia thesaurus map to enable the construction of a map thatvisually confirms ``similarity relationships between a number ofonomatopoetic words&#039;&#039; and ``similarity relationships between unknownonomatopoetic words and existing onomatopoetic words&#039;&#039;, which aredifficult to grasp from a conventional thesaurus. It is also possibleto label objects with onomatopoetic words and visualize the similarityrelationships between the objects on a map. In this paper, weintroduce an example of labeling onomatopoetic words relating to thetextures of sweets (desserts).

    DOI: 10.14864/fss.26.0.159.0

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  • Effects of different media for on-screen agents on users' behaviors

    小松 孝徳, 関 友樹, 山口 智治

    人工知能学会全国大会論文集   24   1 - 4   2010

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  • Report on the 32nd Annual Meeting of the Cognitive Science Society (CogSci 2010)

    Matsuka Toshihiko, Komatsu Takanori, Ohtsu Kayoko, Nakamura Tetsuaki

    Cognitive Studies   17 ( 4 )   778 - 782   2010

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  • An interactive game using positive biofeedback.

    Munekata, N., Komatsu, T., Matsubara, H.

    Computer Software   27 ( 2 )   62 - 67   2010

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    DOI: 10.11309/jssst.27.2_62

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  • ヒューマノイドロボット開発がもたらす「影」を読み解く

    小松孝徳

    電気関係学会東海支部連合大会講演論文集(CD-ROM)   2010   2010

  • Psychological Experiment and Biological Information Applied to HAI Studies : How Do We Know about "Users"?(<Special Issue>Deepening HAI: Human-Agent Interaction)

    KOMATSU Takanori, Takanori Komatsu

    Journal of Japanese Society for Artificial Intelligence   24 ( 6 )   833 - 839   2009.11

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  • インタラクション研究meets感性工学?(<特集>編集委員今年の抱負2009:経糸から横糸まで)

    小松 孝徳, Takanori Komatsu

    人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence   24 ( 1 )   18 - 18   2009.1

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  • CyARM: Perception Aid Device Based on User's Exploration Action.

    Akita, J, Komatsu, T, Ito, K, Ono, T, Okamoto, M

    Advances in Human-Computer Interaction   2009

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  • ユーザは「ロボットエージェント」に振る舞うのと同様に「バーチャルエージェント」に振る舞えるのか?

    小松 孝徳, 九鬼 望

    人工知能学会全国大会論文集   2009 ( 0 )   1G2OS39 - 1G2OS39   2009

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    &lt;p&gt;筆者らの先行研究において,あるタスクに従事しているユーザに対して,エージェントがしりとりにと誘った場合,そのエージェントがCGの場合よりもロボットであった場合の方が,しりとりに応じる割合が有意に高いことが明らかになった.そこで本研究では,エージェントがCGであった場合でもユーザがしりとりに応じる要因として,ロボットとのインタラクション経験およびキャラクタ設定の有無に注目し,その影響を考察した.&lt;/p&gt;

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  • ロボットデザインと評価手法

    大塚庄一郎, 小松孝徳, 小山浩幸, 山本紳一郎, 米田隆志

    生活支援工学系学会連合大会講演予稿集   7th (CD-ROM)   2009

  • Book reviews: Masanao Toda (2007). Emotion: the innate adaptive software system that drives human beings. Tokyo: University of Tokyo Press

    小松 孝徳

    Cognitive studies   15 ( 4 )   716 - 718   2008.12

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  • Effects of Adaptation Gap on Users' Subjective Impressions

    KOMATSU Takanori, YAMADA Seiji

    IPSJ SIG technical reports   2008 ( 79 )   35 - 42   2008.7

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    We proposed &quot;Adaptation Gap&quot; that indicates the differences between the users&#039; expected functions of the artificial agents before starting their interaction and their felt functions after the interaction, and we have been investigating the effects of this adaptation gap on the users&#039; various aspects, such as subjective impressions, behavioral strategy or biological signals. In this paper, we introduced our recent investigation about the effects of adaptation gap especially on the users&#039; subjective impressions about the artificial agents.

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  • Kiesler, S., Fostering common ground in human-robot interaction, Proc. 14th IEEE Int. Workshop in Robots and Human Interactive Communication (RO-MAN 05), pp. 729-734, IEEE Press, 2005

    小松 孝徳

    人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence   23 ( 4 )   581 - 582   2008.7

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  • Kiesler, S., Fostering common ground in human-robot interaction, Proc. 14th IEEE Int. Workshop in Robots and Human Interactive Communication (RO-MAN 05), pp. 729-734, IEEE Press, 2005

    Journal of the Japanese Society for Artificial Intelligence   23 ( 4 )   581 - 582   2008.7

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    DOI: 10.11517/jjsai.23.4_581

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  • An Interface "Marching Bear" encouraging User's Attachments

    MUNEKATA NAGISA, KOMATSU TAKANORI, MATSUBARA HITOSHI

    IPSJ SIG technical reports   2008 ( 62 )   15 - 20   2008.6

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    We developed an interface system called &quot;Marching Bear,&quot; where the robot controller&#039;s motions were reflected in the motions of certain characters appearing on a computer display. We then conducted a simple experiment to investigate the effectiveness of this interface system to see whether users felt that this interface system was enjoyable. We used a questionnaire and conducted an observation to determine whether users could direct the robot&#039;s arms in such a way as making the character walk. The results were that most participants felt this system was enjoyable and that they could direct the robot&#039;s arms in the way as making the character walk. The &quot;Marching Bear&quot; had a significantly stronger effect on the participants&#039; emotional aspects

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  • C13 Shape Perception using CyARM-Active Sencing Device

    Mizuno Ryo, Ito Kiyohide, Akita Junichi, Ono Tetsuo, Komatsu Takanori, Okamoto Makoto

    Proceedings of the Annual Conference of JSSD   55th ( 55 )   120 - 121   2008.6

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    In this article, we attempted to test whether the shape could be perceived using an environment perception device with movements similar to sensory organs. In the experiment, the active sensing device known as CyARM was adopted. CyARM measures and transmits the distance between a user and an object to the user&#039;s haptic sense. Results of the experiment clarified that sharp-edged shapes are able to be specified, but round-edged shapes are more difficult to specify. Object shapes are classified by sharpness of the shape and by the ratio of height and width. This result is suggest similarity between perceived and actual shapes.

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  • CHI2008 参加報告 (ヒューマンコンピュータインタラクション・音楽情報科学)

    小松 孝徳

    情報処理学会研究報告   2008 ( 50 )   巻頭3p   2008.5

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    Language:Japanese   Publisher:一般社団法人情報処理学会  

    記事種別: 会議・学会報告・シンポジウム

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  • CHI2008参加報告

    小松 孝徳

    情報処理学会研究報告. HCI, ヒューマンコンピュータインタラクション研究会報告 = IPSJ SIG technical reports   128   A9 - A11   2008.5

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    Human-Computer Interactionおよびインタフェースに関するトップカンフェレンスの一つであるCHI2008(The 26^&lt;th&gt; Annual CHI Conference on Human Factors in Computing Systems)が,4/5から4/10の6日間,イタリアのフィレンツェで開催された.4/5,6の前半二日間はワークショプやレクチャーコースなどが集中的に開催されていたため,実質的なセッションは4/7から10までの4日間で行われた.会場でのプログラム委員長の報告によると,会議参加者は約2300人で,そのうち47%はヨーロッパ,44%はアメリカ,7%はアジアからの参加者であった.また論文の投稿件数は(すべてのカテゴリを合わせて)2000件を超え,そのうち約25%に相当する約500件の論文が採択されたとのことである.具体的には,Paperセッションでは714件中157件が採択(22%),Noteセッションでは,341件中61件(18%),Work-in-Progressセッションでは414件中157件が採択(38%)と,いずれのセッションにおいても例年よりも採択率が低かったように感じた(ヨーロッパでの会議開催の影響か?).

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  • Positive Biofeedback for Entertainment Applications(<Special Issue>Application of Biosignal Measurement on Artificial Intelligence Studies)

    KOMATSU Takanori, MUNEKATA Nagisa, Takanori Komatsu, Nagisa Munekata

    Journal of Japanese Society for Artificial Intelligence   23 ( 3 )   342 - 347   2008.5

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  • Editor's Introduction to "Application of Biosignal Measurement on Artificial Intelligence Studies"

    KOMATSU Takanori, Takanori Komatsu

    人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence   23 ( 3 )   319 - 319   2008.5

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  • 2P2-I02 Effects of the agents' appearance on people's estimation about the agents' abilities

    KOMATSU Takanori, NAMBU Misako

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2008 ( 0 )   _2P2 - I02_1-_2P2-I02_2   2008

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    Language:Japanese   Publisher:The Japan Society of Mechanical Engineers  

    We conducted questionnaire investigations how liberal arts and informatics students estimated the agents&#039; abilities on three different artificial agents that have different appearances; a PaPeRo human-like robot, an AIBO dog-like robot and a MindStorms machine-like robot. The results showed that 1) the PaPeRo robot received the better estimations from all students, 2) the AIBO and the MindStorms received the significantly better estimations from the informatics students whereas did the worse ones from the liberal arts students.

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  • エージェントの外見から推定されるエージェントの機能:情報系・社会科学系を専攻する大学生への質問紙調査

    小松孝徳, 南部美砂子

    日本認知科学会大会発表論文集   25th   2008

  • ジェスチャによる原初的なコミュニケーションプロトコル生成の一考察

    徐 涌, 植田 一博, 大本 義正, 小松 孝徳, 岡留 剛, 亀井 剛次, 角 康之, 西田 豊明

    人工知能学会全国大会論文集   8 ( 0 )   35 - 35   2008

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    人同士のコミュニケーションは複数の階層から構成され、ジェスチャなどの身体動作は原初的なプロトコルの成立に対し重要な役割がある。本文は人同士のジェスチャ指示タスクにおける原初プロトコルの実例を紹介する。

    DOI: 10.11517/pjsai.JSAI08.0.35.0

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  • An exploration on establishing primordial communication protocol using gesture

    徐 涌, 植田 一博, 小松 孝徳

    人工知能学会全国大会論文集   22   1 - 4   2008

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    DOI: 10.11517/pjsai.JSAI08.0.35.0

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  • Onomatopoeic Filtering System for Assisting User’s Intuitive Expressions

    小松孝徳, 日向宏治

    人工知能学会全国大会論文集(CD-ROM)   8 ( 0 )   77 - 77   2008

  • Masanao Toda (2007). Emotion: The Innate Adaptive Software System that Drives Human Being. Tokyo: University of Tokyo Press

    Komatsu Takanori

    Cognitive Studies   15 ( 4 )   716 - 718   2008

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    Language:Japanese   Publisher:Japanese Cognitive Science Society  

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  • Short Book Review

    Komatsu Takanori

    Cognitive Studies   15 ( 1 )   227 - 227   2008

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    Publisher:Japanese Cognitive Science Society  

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  • 2P2-I08 Robot Design with Compatibility : Evaluation of Functional Design by Virtual Robot

    KANEKO Hideaki, KOMATSU Takanori, KOMEDA Takashi

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2008 ( 0 )   _2P2 - I08_1-_2P2-I08_2   2008

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    This paper describes how to realize an appropriate robot design which enables to establish an intimate partnership between human and robots. We used the Virtual Robot Model (VRM) prepared as 3-Dimensional Computer Graphics to assess the robot design. We have performed an experimental valuation by using psychological methods, and considered how the robot design is perceived through the interactions.

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  • Robot Design with Compatibility

    KANEKO Hideaki, KOMATSU Takanori, KOMED Takashi

    Journal of Life Support Engineering   20 ( 0 )   76 - 76   2008

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    DOI: 10.5136/lifesupport.20.Supplement_76

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  • Mutual Adaptation: A New Criterion for Designing and Evaluating Human-Computer Interaction

    Kazuhiro Ueda, Takanori Komatsu

    Conversational Informatics: An Engineering Approach   381 - 402   2007.10

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    Language:English   Publisher:John Wiley &amp; Sons, Ltd  

    DOI: 10.1002/9780470512470.ch21

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  • Interaction Between Humans and Artifacts(My Bookmark)

    KOMATSU Takanori, Takanori Komatsu

    Journal of Japanese Society for Artificial Intelligence   22 ( 4 )   565 - 569   2007.7

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  • 第一印象を踏まえたかけがえのない人工物の実現を目指して(<特集>編集委員2007年の抱負)

    小松 孝徳, Takanori Komatsu

    人工知能学会誌 = Journal of Japanese Society for Artificial Intelligence   22 ( 1 )   8 - 8   2007.1

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  • Adaptation Gap between a Human and an Agent

    山田 誠二, 小松 孝徳

    人工知能学会全国大会論文集   21   1 - 4   2007

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  • 人間の直感を揺さぶるエージェント

    小松孝徳

    人間とロボットの<間>をデザインする   2007

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    Publisher:東京電機大学出版会  

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  • Impression Evaluation on Smoothness of Leaving Message to PaPeRo

    小松孝徳, 南部美砂子, 岩岡智樹

    人工知能学会全国大会論文集(CD-ROM)   7 ( 0 )   2D58 - 2D58   2007

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  • 人間とエージェント間の適応ギャップ

    山田 誠二, 小松 孝徳

    人工知能学会全国大会論文集   7 ( 0 )   2D510 - 2D510   2007

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    &lt;p&gt;ロボットや擬人化エージェントなどの外見が人間に与える影響は大きい.本研究では,人間がエージェントの外見から構成するエージェントのモデルと実際のエージェントの機能との間のギャップである適応ギャップの概念の提案する.&lt;/p&gt;

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  • Study of an Obstacle Sensing Device for Non-Visually Walking

    山下 貴史, 小松 孝徳, 米田 隆志

    Proceedings of JSPE Semestrial Meeting   2007 ( 0 )   159 - 160   2007

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    Publisher:The Japan Society for Precision Engineering  

    White cane is the most common tool that assists visually impaired persons in walking. It is simple, light and available anywhere even without walking support facilities such as textured paving block. However, it has not enough range of obstacle detection and certain obstacles may not be detected. Our study aims at developing a handheld or wearable device which has wider detection range and can detect obstacles which white cane can&amp;prime;t in order to compliments white cane. This device utilizes ultrasonic sensors to search wide range and vibration motors to present obstacle information with patterns of vibrotactile stimulation.

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  • エージェントの外見がユーザの情報解釈にどのような影響を与えるのか? (HAI(Human Agent Interaction)シンポジウム(HAI-2006) 研究会オーガナイズドセッション) -- (身体性,身体メディア)

    小松 孝徳, 山田 誠二

    知識ベ-スシステム研究会   75   19 - 24   2006.12

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  • How do agents' appearances affect users' interpretations of agents' attitudes?

    KOMATSU Takanori, YAMADA Seiji

    IPSJ SIG Notes. ICS   2006 ( 131 )   19 - 24   2006.12

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    This paper describes experimental investigation how agents&#039; appearance affect users&#039; interpretations of agents&#039; attitudes. Specifically, we conducted a psychological experiment that participants were presented sounds as subtle expressions that can make human users estimate specific agents&#039; attitudes, such as positive or negative from three different agents, e.g., MindStorms robot, AIBO robot, and normal laptop PC. As the results, participants showed the higher interpretation rates when the sounds were presented from PC, while they did the lower interpretation rates when these sounds were did from MindStorms and AIBO robots, even thought these three agents presented the completely same sounds.

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  • How do agents' appearances affect users' interpretations of agents' attitudes?

    KOMATSU Takanori, YAMADA Seiji

    IEICE technical report   106 ( 412 )   19 - 24   2006.12

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    Language:Japanese   Publisher:The Institute of Electronics, Information and Communication Engineers  

    This paper describes experimental investigation how agents&#039; appearance affect users&#039; interpretations of agents&#039; attitudes. Specifically, we conducted a psychological experiment that participants were presented sounds as subtle expressions that can make human users estimate specific agents&#039; attitudes, such as positive or negative from three different agents, e.g., MindStorms robot, AIBO robot, and normal laptop PC. As the results, participants showed the higher interpretation rates when the sounds were presented from PC, while they did the lower interpretation rates when these sounds were did from MindStorms and AIBO robots, even thought these three agents presented the completely same sounds.

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  • Mutual Adaptation and Adaptation Gap between a Human and an Agent(<Special Issue>HAI: New Trends in Human Agent Interaction)

    YAMADA Seiji, KAKUSHO Koh, KOMATSU Takanori, Seiji Yamada, Koh Kakusho, Takanori Komatsu

    Journal of Japanese Society for Artificial Intelligence   21 ( 6 )   648 - 653   2006.11

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  • CyARM : Evaluation of distance perspective by non-visual modality and designing a wearable interface

    SUZUKI Yugo, OKAMOTO Makoto, ITO Kiyohide, AKITA Junichi, KOMATSU Takanori, ONO Tetsuo

    IEICE technical report   106 ( 285 )   23 - 26   2006.10

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    CyARM was developed by Okamoto and other project members. It is a sensory substitution device for blind persons to recognize space and distance. The user can recognize a distance by wire&#039;s length (bending and stretching of arm) that controlled by motor according to the measured distance. It&#039;s necessary to clarify the characteristic of distance perception by CyARM for correct distance perception. The purpose of this research is to clarify the characteristic of distance perception by using CyARM and to improve wire control based on the results of experiment.

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  • 動的なインタラクション状態におかれたユーザの状態を把握する生理的指標

    小松 孝徳, 大塚 庄一郎, 植田 一博, 米田 隆志

    日本認知科学会大会発表論文集 = Annual meeting of the Japanese Cognitive Science Society   23   332 - 333   2006.8

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  • Effect of F0, duration and intensity on identifying contexts

    長崎 康子, 小松 孝徳

    聴覚研究会資料 = Proceedings of the auditory research meeting   36 ( 4 )   375 - 380   2006.6

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  • Influence of agent’s expressed information and appearance on user’s estimating primitive attitudes

    小松孝徳, 山田誠二

    人工知能学会全国大会論文集(CD-ROM)   6 ( 0 )   265 - 265   2006

  • 親和性のあるロボットデザイン-Virtual Robotによる機能的デザインの評価-

    大塚庄一郎, 小松孝徳, 米田隆志

    情報処理学会シンポジウム論文集   2006 ( 4 )   2006

  • Influence of robot's appearance and information to user's attitude estimation

    KOMATSU TAKANORI, YAMADA SEIJI

    IPSJ SIG Notes. ICS   2005 ( 109 )   1 - 8   2005.11

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    This paper describes experimental investigation for relation between information expressed from an agent and appearance of an agent in attitude informing. Is is very important issue to inform a user of agent&#039;s attitude in Human Agent Interaction. Though appearance of an agent, information from an agent influence the attitude informing, it has not been clarified the relation between of them. We propose the assumption that very simple information like beep sound enables a robot having mechanical appearance to inform its primitive attitudes to a user. We designed such a robot using Mindstorm, and conducted experiments with participants for verifying our assumption. Eventually the experimental results supported our assumption, and we believe these results contribute to design of a robot having effective interaction with human users.

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  • Influence of robot’s appearance and information to user’s attitude estimation

    小松孝徳, 山田誠二

    人工知能学会知識ベースシステム研究会資料   71   1 - 8   2005.11

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  • オーサリング可能なシナリオ研究用ロボットのためのパーツコントローラの開発

    佐藤 崇正, 坂本 大介, 内本 友洋, 北野 勇, 岡田 孟, 本間 正人, 小松 孝徳, 鈴木 昭二, 鈴木 恵二, 小野 哲雄, 松原 仁, 畑 雅之, 乾 英男

    2005.9

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    第23回日本ロボット学会学術講演会CD-ROM 1I24

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  • ALL-N-016 Development of Reconfigurable Robot System with Authoring Tool(Prototype Development Support Enterprise, Next-Generation Robot Commercialization Project,Mega-Integration in Robotics and Mechatronics to Assist Our Daily Lives)

    Suzuki Sho'ji, Sato Takamasa, Honma Masato, Hata Masayuki, Inui Hideo, Suzuki Keiji, Matsubara Hitoshi, Ono Tetsuo, Komatsu Takanori, Uchimoto Tomohiro, Okada Hajime, Kitano Isamu, Sakamoto Daisuke

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2005 ( 0 )   8 - 8   2005

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  • Robot Musical: A Design Method of Implementing Robot Behaviors

    坂本大介, 長田純一, ぜんじろう, 宮内見, 佐藤崇正, 内本友洋, 北野勇, 岡田孟, 本間正人, 小松孝徳, 鈴木昭二, 鈴木恵二, 小野哲雄, 松原仁, 畑雅之, 乾英男

    情報処理学会シンポジウム論文集   2005 ( 10 )   2005

  • Development of Reconfigurable Robot System with Authoring Tool

    鈴木昭二, 鈴木恵二, 松原仁, 小野哲雄, 小松孝徳, 内本友洋, 岡田孟, 北野勇, 坂本大介, 佐藤崇正, 本間正人, 畑雅之, 乾英男

    日本機械学会ロボティクス・メカトロニクス講演会講演論文集(CD-ROM)   2005   2005

  • Entrainment on rate of utterance in speech communication between humans and artifacts

    KOMATSU Takanori, MORIKAWA Koji

    IPSJ SIG Notes. ICS   2004 ( 105 )   71 - 78   2004.10

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    円滑なコミュニケーションを行っている二者間には,自ら表出した情報が相手のそれに対して相互的に同調していく「引き込み現象」がよく観察される.そこで本研究では,人間が簡便に表出できる音声の「発話速度(話速)」に注目し,人間同士の対話状況において話速に関する引き込み現象が観察されるのか,また,インタラクションの相手が人工物となった場合で観察されるのかを確認する実験を行った.まず,人間同士の対話における話速の引き込み現象の有無を観察するために,英会話の教材のような10 種類の原稿を10 人の被験者同士で交互に読みあっている際の話速を計測した.その結果,録音された計90発話の約63%にあたる57発話において,相手の話速に自分の話速を合わせようという『話速の引き込み現象』が観察された.続いて,あらかじめ録音された様々な話速の音声を再生する自動応答システムと被験者とが同様の対話文を読みあう実験を行った結果,27人の被験者の計243発話のうち約76%における186対話において,話速の引き込み現象が観察された.円滑なコミュニケーションを行っている二者間には,自ら表出した情報が相手のそれに対して相互的に同調していく「引き込み現象」がよく観察される.そこで本研究では,人間が簡便に表出できる音声の「発話速度(話速)」に注目し,人間同士の対話状況において話速に関する引き込み現象が観察されるのか,また,インタラクションの相手が人工物となった場合で観察されるのかを確認する実験を行った.まず,人間同士の対話における話速の引き込み現象の有無を観察するために,英会話の教材のような10 種類の原稿を10 人の被験者同士で交互に読みあっている際の話速を計測した.その結果,録音された計90発話の約63%にあたる57発話において,相手の話速に自分の話速を合わせようという『話速の引き込み現象』が観察された.続いて,あらかじめ録音された様々な話速の音声を再生する自動応答システムと被験者とが同様の対話文を読みあう実験を行った結果,27人の被験者の計243発話のうち約76%における186対話において,話速の引き込み現象が観察された.

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  • 人間と人工物との対話コミュニケーションにおける発話速度の引き込み現象 (知識ベースシステム研究会(第66回) Joint Agent Workshops & Symposium(JAWS2004)特別セッション ヒューマンエージェントインタラクション)

    小松 孝徳, 森川 幸治

    知識ベ-スシステム研究会   66   71 - 78   2004.10

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  • 人間-エージェント間における「自然なコミュニケーション状態」の客観的指標 (特集 エージェント (合同研究会)人工知能学会知識ベースシステム研究会,情報処理学会知能と複雑系研究会 Joint Agent Workshops & Symposium (JAWS 2003))

    小松 孝徳, 宇都宮 淳, 植田 一博

    知識ベ-スシステム研究会   62   15 - 21   2003.10

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  • An Objective indicator of natural communication between a human and an artificial agent

    KOMATSU Takanori, UTSUNOMIYA Atsushi, UEDA Kazuhiro, OKA Natsuki

    IPSJ SIG Notes. ICS   2003 ( 100 )   15 - 21   2003.10

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    In this paper, at first, we introduced our recent study to construct a speech interface agent which can communicate smoothly with everyday users and can be a communication partner for them. To evaluate the interaction between the users and this agent model, e.g., whether the user regards this agent as a communication partner or not, we need to refer the objective indicator which reflects users&#039; internal status accurately and reliably. However, there were no previous studies to propose such objective indicator so far. We then proposed and explained the experimental setting to acquire the objective indicator with exploiting the users&#039; cognitive, behavioral and physiological indexes.

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  • Experimental Analysis of Mutual-Adaptive Meaning Acquisition Process by Paralanguage Information

    KOMATSU Takanori, SUZUKI Kentaro, UEDA Kazuhiro, HIRAKI Kazuo, OKA Natsuki

    Cognitive studies   10 ( 1 )   121 - 138   2003.3

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    Language:Japanese   Publisher:日本認知科学会  

    DOI: 10.11225/jcss.10.121

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  • A mutual adaptive interface which can induce a user's adaptation

    小松 孝徳, 宇都宮 淳, 鈴木 健太郎

    人工知能学会全国大会論文集   17 ( Pt.2 )   1 - 4   2003

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    DOI: 10.11517/pjsai.JSAI03.0.125.0

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  • ユーザの適応を促す相互適応的インターフェイスシステム

    小松 孝徳, 宇都宮 淳, 鈴木 健太郎, 植田 一博, 開 一夫, 岡 夏樹

    人工知能学会全国大会論文集   3 ( 0 )   125 - 125   2003

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    Language:Japanese   Publisher:一般社団法人 人工知能学会  

    本研究では,ユーザの適応を促し,かつ同時にそれを利用することで,ユーザの発話意図を理解する意味獲得モデルを開発した.このような意味獲得モデルは,インターフェイスの自動カスタマイゼーションへの基礎技術として将来的に応用可能であると考えられた.

    DOI: 10.11517/pjsai.JSAI03.0.125.0

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  • Speech Meaning Acquisition Model by Interaction with its User

    KOMATSU TAKANORI, SUZUKI KENTARO, UEDA KAZUHIRO, HIRAKI KAZUO, OKA NATSUKI

    IPSJ SIG Notes. ICS   58 ( 105 )   77 - 82   2002.11

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    The purpose of this study is to propose a speech meaning acquisition model, which can be applied for an adaptive interface system, from a perspective of human-human communication establishment process. The model was designed to discriminate the types of instructions based on salient prosodic features and to recognize the given instructions using a positive reward (given for its successful action) and a negative reward (from the utterance of a instructor which draws listener's attention). As a result of a test, this model could eventually learn to recognize the given instruction from an actual human instructor. It is expected that the constructed meaning acquisition model can be applied for an adaptive interface system, which provides a natural interaction environment for its user.

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  • Speech Meaning Acquisition Model by Interaction with its User

    KOMATSU TAKANORI, SUZUKI KENTARO, UEDA KAZUHIRO, HIRAKI KAZUO, OKA NATSUKI

    IPSJ SIG Notes. ICS   2002 ( 105 )   77 - 82   2002.11

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    Language:Japanese   Publisher:Information Processing Society of Japan (IPSJ)  

    The purpose of this study is to propose a speech meaning acquisition model, which can be applied for an adaptive interface system, from a perspective of human-human communication establishment process. The model was designed to discriminate the types of instructions based on salient prosodic features and to recognize the given instructions using a positive reward (given for its successful action) and a negative reward (from the utterance of a instructor which draws listener&#039;s attention). As a result of a test, this model could eventually learn to recognize the given instruction from an actual human instructor. It is expected that the constructed meaning acquisition model can be applied for an adaptive interface system, which provides a natural interaction environment for its user.

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  • Toward a Smooth Communication between Humans and Robots

    KOMATSU Takanori, HIRAKI Kazuo, OKA Natsuki, Takanori Komatsu, Kazuo Hiraki, Natsuki Oka

    Journal of Japanese Society for Artificial Intelligence   17 ( 6 )   679 - 686   2002.11

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  • ICCS 2001

    HASIDA Koiti, UCHINO Yashio, KANAI Akihito, KURIYAMA Naoko, KOBAYASHI Yuki, KWOK Misa Grace, KOMATSU Takanori, NODA Kohei, NOMURA Jun

    Cognitive Studies   9 ( 1 )   178 - 181   2002.3

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    Language:Japanese   Publisher:Japanese Cognitive Science Society  

    DOI: 10.11225/jcss.9.178

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  • Joint Attention about human and robot

    ARITA AKIKO, KOMATSU TAKANORI, MATSUDA GOH, HIRAKI KAZUO, MATSUMOTO YOSHIO

    IPSJ SIG Notes. ICS   2001 ( 97 )   31 - 35   2001.10

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    The purpose of this study is to investigate how human recognize the interacting robot, and how does it change in the course of interaction. To that end, we focused on &quot;Joint Attention&quot; and &quot;Gaze Following&quot; to recognize the human recognition, and we conducted experiments controlling the pattern of interaction. The results of two experiments suggests that the rate of gaze following to the robot doesn&#039;t depend on the pattern of robot action and the length of interaction, but depend on ISI(Inter-Stimulus Interval)which is the time from task to task.

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  • Effects of Mutual Adaptation and Prosodic Information in a Speech/Action Interaction

    KOMATSU TAKANORI, SUZUKI KENTARO, UEDA KAZUHIRO, HIRAKI KAZUO, OKA NATSUKI

    IPSJ SIG Notes. ICS   2001 ( 97 )   25 - 30   2001.10

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    In our daily life, we could observe the intimate relationship between interactants who do not share the same language. In this paper, we assume that both mutual adaptation, in which interactants learn to respond appropriately to one another&#039;s behavior, and the prosodic information in a speech play a significant role in establishing this kind of communication. To study these effects, we prepared a game experiment. The result showed that the successful pairs showed mutual adaptation, and that pitch information as a prosodic information in speeches had a consistent role of drawing a partner&#039;s attention. Therefore, this study identified that these effects had an important role in establishing smooth speech/action interaction, even in a restricted communication.

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  • Development of safety mechanism for robots coexisting with humans.

    小松孝徳, 米田隆志, 内田干城, 宮城政雄, 小山浩幸, 舟久保ひろ康

    日本機械学会ロボティクス・メカトロニクス講演会講演論文集   1997 ( Vol.A )   1997

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Presentations

  • スポーツの勝敗にまつわるネタバレ防止手法の検討

    中村聡史

    インタラクション2012  2012 

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    Language:Japanese   Presentation type:Oral presentation (general)  

    中村聡史

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  • ユーザの直感的表現を支援するオノマトペ意図理解

    秋山広美

    システムインタラクション2009  2009 

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    秋山広美

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Industrial property rights

Awards

  • HAIシンポジウム2022 Impressive Long-paper Award 優秀論文賞受賞

    2022.3  

    須田翔悟,神保一馬,小松孝徳,山田誠二

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  • 大会発表賞(優秀研究賞)

    2018   日本感情心理学会第26回大会  

    岩佐和典, 小松 孝徳

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  • HAIシンポジウム2017 Most Outstanding Research Award 最優秀論文賞受賞

    2017  

    田畑緩乃,小松孝徳

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  • HAIシンポジウム2015 Impressive Poster Award 優秀賞受賞

    2016  

    小松 孝徳

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  • 情報処理学会ユビキタスコンピューティングシステム(UBI)研究会 第45回UBI研究発表会 優秀論文賞 受賞

    2015  

    小松 孝徳

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  • エンタテンメントコンピューティング2014 口頭発表賞 受賞

    2014  

    小松 孝徳

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  • HRI2013 Late Breaking Results Honorable Mention Award受賞

    2013  

    小松 孝徳

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  • ACIS2013 Special Session Award (Onomatopoeias on HCI) 受賞

    2013  

    小松 孝徳

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  • 日本認知科学会 第一回野島久雄賞 受賞

    2013  

    小松 孝徳

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  • HAIシンポジウム2011 Outstanding Research Award優秀賞受賞

    2012  

    小松 孝徳

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  • 第2回感性ロボティクスシンポジウム ベストプレゼンテーション賞受賞

    2009  

    小松 孝徳

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  • 第7回計測自動制御学会システムインテグレーション部門講演会(SI2006) 優秀賞

    2006  

    小松 孝徳

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  • 人工知能学会研究会優秀賞

    2005  

    小松 孝徳

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  • 日本機械学会畠山賞

    1997  

    小松 孝徳

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Research Projects

  • 思考実験課題にて幅広い視点からユーザのロボットへの真の認識を把握する枠組みの提案

    Grant number:25K15310  2025.4 - 2028.3

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    小松 孝徳

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    Grant amount:\4550000 ( Direct Cost: \3500000 、 Indirect Cost:\1050000 )

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  • 画素配置の擬似的な不規則化による高精細・低情報量な画像システムの研究

    Grant number:22K04137  2022.4 - 2025.3

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    秋田 純一, 小松 孝徳, 戸田 真志

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    Grant amount:\4160000 ( Direct Cost: \3200000 、 Indirect Cost:\960000 )

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  • ロボットに対する道徳的認識を板挟み型モラルジレンマ課題によって探求する手法の提案

    Grant number:22K12230  2022.4 - 2025.3

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    小松 孝徳

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    Grant amount:\4160000 ( Direct Cost: \3200000 、 Indirect Cost:\960000 )

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  • 画素配置の擬似的な不規則化による高精細化と情報量削減を両立する画像システムの研究

    Grant number:19K04425  2019.4 - 2022.3

    日本学術振興会  科学研究費助成事業 基盤研究(C)  基盤研究(C)

    秋田 純一, 小松 孝徳, 戸田 真志

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    Grant amount:\4420000 ( Direct Cost: \3400000 、 Indirect Cost:\1020000 )

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  • Proposing an extracting method to comprehend what users really think about robots by means of everyday moral dilemma tasks

    Grant number:19K12189  2019.4 - 2022.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)  Grant-in-Aid for Scientific Research (C)

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  • 従事するタスクに応じた人型ロボットの顔のアピアランス設計論の提案

    2016 - 2018

    科学研究費補助金  基盤研究C 

    小松 孝徳

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  • Proposal of an image interface method that enables sharing of size impressions

    Grant number:15K00287  2015.4 - 2019.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)  Grant-in-Aid for Scientific Research (C)

    Kobayashi Minoru, MATSU Kana, ENDO Taira, INOUE Kazuma

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    In order to realize an image interface that can appropriately convey the "impression of size" of an object, we have implemented and tested three types of methods: (1) Method combining planar images to reproduce a three-dimensional shape and giving a clue of depth, (2) Method to give a clue to understand size by imprinting reference object with fixed size into image, (3) Method to display objects larger than the display screen by controlling display image in conjunction with the movement of display device.
    In addition, we have developed and used an evaluation method as to whether “the impression of size” can be conveyed. In the method, (1) the image is presented at various magnifications, (2) the viewer remembers the impression of the size of the object, (3) the real object is presented in front of the viewer, (4) the viewer answers whether he/she feels the real object larger or smaller compared to the object he/she remembers.

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  • Sharing of Embodied Expertise using Onomatopoetic Multi-Dimensional Fuzzy Sets

    Grant number:15K12106  2015.4 - 2017.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Challenging Exploratory Research  Grant-in-Aid for Challenging Exploratory Research

    Nakamura Tsuyoshi, KOMATSU Takanori

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    Grant amount:\3250000 ( Direct Cost: \2500000 、 Indirect Cost:\750000 )

    Onomatopoeic expression, which can support to describe body motion, promotes intuitive knowledge sharing regarding the body motion. Meanwhile, onomatopoeias are slightly different meanings in each person, which sometimes makes a person mislead his/her body motions. Our study employed writing motion as an example of body motion. We proposed and constructed multi-dimensional fuzzy sets based on writing-skill features expressed by onomatopoeias. The study calculated the similarity between the fuzzy sets and evaluated the utility and the feasibility of the proposed method using multi-dimensional fuzzy sets. Moreover, we constructed a re-arranging system of Japanese calligraphic fonts which are applications based on correspondence between onomatopoeias and writing features.

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  • Interaction consisted of information between verbal and nonverbal

    Grant number:26330264  2014.4 - 2017.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (C)

    Kanoh Masayoshi, NAKAMURA Tsuyoshi, KOMATSU Takanori

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    Grant amount:\4810000 ( Direct Cost: \3700000 、 Indirect Cost:\1110000 )

    In this research, we propose a human robot interaction that focuses on mimetic and onomatopoetic words, interjections and infant words, which contain a lot of nonverbal information compared to other linguistic information, and investigate the effect of this interaction. As a specific application scene of robots, we consider educational support situations, and aim for establishment of elemental technologies required by the interaction.

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  • Study on Information Clouding

    Grant number:25540080  2013.4 - 2015.3

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Challenging Exploratory Research  Grant-in-Aid for Challenging Exploratory Research

    NAKAMURA Satoshi, KOMATSU Takanori, HIJIKATA Yoshinori, TAKAMURA Hiroya

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    Grant amount:\3770000 ( Direct Cost: \2900000 、 Indirect Cost:\870000 )

    Spoilers often spoil the pleasure of a user who is looking forward to enjoying the content. In this project, we proposed and implemented several systems to diminish spoilers on the Web and on the Twitter application. In addition, we generated the data set of spoilers about novels, comics, movies and dramas, and showed characteristics of spoilers by analyzing the data set. Furthermore, we proposed a method to detect spoilers from social comments to video clips on the video sharing web sites.

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  • ユーザの操作意図を漏れなく情報機器に伝達することができる音声入力手法の提案

    2013 - 2015

    科学研究費補助金  基盤研究(C) 

    小松 孝徳

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    Authorship:Principal investigator  Grant type:Competitive

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  • Development of super clear image system with pseudorandom pixel placement

    Grant number:23560392  2011 - 2013

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)  Grant-in-Aid for Scientific Research (C)

    AKITA Junichi, KOMATSU Takanori

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    Grant amount:\5330000 ( Direct Cost: \4100000 、 Indirect Cost:\1230000 )

    In this study, we focused on the "active area" in pixel, which actually compose the image, such as photo receptor in camera or photo emitter in display. By random arrangement of four types of pixels with different active area displacement in the pixel, we obtain pseudorandom pixel placement, which has the advantage of clearness in camera or display, or the equal clearness with decreased number of pixels. These results realize the more clear camera or display with the same number of pixels, or to keep the clarity with decreased number of pixels.

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  • 人工エージェントの内部状態を直観的かつ正確に伝達する低コストな表現手法の提案

    2011 - 2012

    科学研究費補助金  若手研究(B) 

    小松 孝徳

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    Authorship:Principal investigator  Grant type:Competitive

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  • Perception Design: Research of the interface which extends perception using non-vision modality

    Grant number:22615033  2010 - 2012

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (C)

    OKAMOTO Makoto, ONO Tetsuo, ITO Kiyohide, JUNICHI Akita, KOMATSU Takanori

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    Grant amount:\4420000 ( Direct Cost: \3400000 、 Indirect Cost:\1020000 )

    We have developed CyARM, an equipment to recognize spatial impression, into a new one (F.B.Finger) which conveyed a distance information or light level to a finger. After the evaluation of the experiment with this equipment, it turned out that this had a better capacity in the distance recognition than commercially available device to support walking. We published this result at the international conference (ambient2012) and received the Best Presentation prize. Moreover, we held the darkness exhibition with this equipment, and many visually impaired participated in it. Our exhibition had been reported in a number of newspaper articles.

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  • ユーザの直観的表現を支援するオノマトペ意図理解システムの開発

    2009 - 2010

    科学研究費補助金  若手研究(B) 

    小松 孝徳

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    Authorship:Principal investigator  Grant type:Competitive

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  • 対話エージェントが現れるメディアの違いがユーザに与える影響の考察

    2007 - 2008

    科学研究費補助金  若手研究(B) 

    小松 孝徳

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    Authorship:Principal investigator  Grant type:Competitive

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  • エージェントの態度表出における外見と表現の関係の実験的解明

    Grant number:18650034  2006 - 2007

    日本学術振興会  科学研究費助成事業 萌芽研究  萌芽研究

    山田 誠二, 小松 孝徳

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    Grant amount:\3300000 ( Direct Cost: \3300000 )

    主に家庭内での利用を想定して設計されたロボットエージェントは,人間との協調作業において,自分の状態を人間に簡潔かつ明確に伝える必要がある.そのようなロボットの態度表出において,ロボットの「外見」と表出される「表現」の関係を実験的に解明することが,本研究の目的であった.この関係に対する我々の仮説は,最も有益で基本的な態度のプリミティブである,正・負・中立のような基本的な態度の表出では,動物や人間に類似した外見と行動による表出は不要で,動物や人間の外見とはかけはなれたエージェントによる,単純かつ直観的でささいな表出(subtleexpressions)の方が効果的であるというものである.この仮説が成り立てば,ある種の態度表出においては,エージェントの外見を動物や人間に近づけるために無駄に多大なコストをかけることなく態度をユーザに理解させることが可能となり,エージェントと人間との自然なインタラクションを効率的かつ容易に実現できる.この仮説を広く一般的に成り立つことを理論的,あるいは実験的に示すのは現実には難しいが,我々は,ロロボットらしい外見のMindStromsが単純なビープ音を表出した場合とより複雑な犬に近い外見のAIBOが体の動きやLEDの点滅を組み合わせた複雑な表出をした場合について,どちらが基本的態度を人間により正確に伝えるかを比較する実験を計画,実行し,その結果その仮説が成り立つことを示した.

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  • CyARM : Research of space impression recognition device using non-visual modality

    Grant number:17300074  2005 - 2008

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research  Grant-in-Aid for Scientific Research (B)

    OKAMOTO Makoto, ONO Tetsuo, ITO Kiyohide, AKITA Junichi, KOMATSU Takanori, KOMATSU Takanori, MIZUNO Ryo

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    Grant amount:\13610000 ( Direct Cost: \12200000 、 Indirect Cost:\1410000 )

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  • 人間の認知的な特性を利用してユーザの自然なふるまいを誘発するインタフェースの提案

    2005 - 2006

    科学研究費補助金  若手研究(B) 

    小松 孝徳

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    Authorship:Principal investigator  Grant type:Competitive

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