2026/03/07 更新

写真a

フレイジャー エリン エリザベス
フレイジャー, エリ
FRAZIER ERIN ELIZABETH
所属
学部 国際日本学部 特任准教授
職名
特任准教授
外部リンク

研究キーワード

  • Spatial realities language learning

  • Language use forming Identities

  • Sociolinguistic affects on language learning/teaching

  • World Englishes (perspectives and pedagogical attitudes)

研究分野

  • 人文・社会 / 教育学

学歴

  • University of Edinburgh MSc TESOL

    2014年9月 - 2015年8月

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経歴

  • 明治大学   国際日本学部

    2023年4月 - 現在

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  • 麗澤大学

    2022年4月 - 2023年2月

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  • 神田外語大学   English Language Institute   Associate Professor, Lecturer

    2016年3月 - 2022年2月

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所属学協会

  • CALICO

    2022年 - 現在

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  • Computer-Assisted Language Instruction Consortium

    2021年1月

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  • EuroCALL

    2021年 - 現在

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  • Spokane Regional ESL

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  • Japanese Association for Language Teachers

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論文

  • Empowering language learners 査読

    Ryan Lege, Euan Bonner, Erin Frazier

    Journal of Immersion and Content-Based Language Education   2025年8月

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    掲載種別:研究論文(学術雑誌)   出版者・発行元:John Benjamins Publishing Company  

    Abstract

    Traditional language teaching has often focused on language in isolation from real-world contexts. However, recognizing the inherent link between language and content, Content and Language Integrated Learning (CLIL) emerged some time ago as a global standard (Goris et al., 2019). Over time, CLIL has evolved and diversified to address new challenges. With current concerns about generative artificial intelligence (AI), global politics, and the role of education, enhancing CLIL with innovative methods that cater to local and global needs is vital. Maker Education, which combines hands-on projects with STEAM content (Science, Technology, Engineering, Arts, and Mathematics), is a practical approach to merge action, knowledge, and skill development. Maker Education’s benefits in first language contexts are well-documented, but its application in language learning is still in its nascency. This paper investigates the benefits and drawbacks of integrating Maker Education into CLIL curricula. The results suggest that Maker Education provides linguistic and developmental advantages, complementing CLIL approaches.

    DOI: 10.1075/jicb.23037.leg

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  • Beyond basics: A ten-lesson in-depth unit on generative AI for language students 査読

    Euan Bonner, Ryan Lege, Erin Frazier

    JALTCALL Trends   1 ( 1 )   2146 - 2146   2025年8月

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    掲載種別:研究論文(学術雑誌)   出版者・発行元:Castledown Publishers  

    How should we handle generative AI in the classroom? Many educators create policies that restrict or limit its use, which may be effective short-term but overlook the long-term impact on language learners as global digital citizens. Limiting AI to specific activities can lead to misconceptions about its capabilities and limitations. It’s essential to dedicate class time to exploring AI’s true affordances and pitfalls, allowing students to make informed decisions about its use. This paper will outline a 10-lesson unit integrated into 1st and 2nd-year courses across several universities in Japan. The unit introduces students to the current AI landscape, covering the history and inner workings of generative AI, while also teaching effective usage. A final project involves designing a local newspaper using AI, with evaluation focused on reflection and prompt effectiveness rather than the product itself. The unit also addresses ethical issues in employing generative AI.

    DOI: 10.29140/jct.v1n1.2146

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  • From makerspaces to language spaces: An investigation into Maker Education in EFL 査読

    Lege, R., Frazier, E., Bonner, E.

    JALTCALL Publications   ( 1 )   60 - 78   2024年3月

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    掲載種別:研究論文(学術雑誌)   出版者・発行元:The Japan Association for Language Teaching (JALT)  

    Language learning and teaching is under increasing pressure from stakeholders to adapt and evolve in response to changing policies, rapid technological advances, and evolving needs. There is pressure to add more value to language teaching and learning by integrating content and skills instruction. In many contexts, such as schools, community centers, and libraries, a new educational approach, Maker Education, which focuses on learning through constructing hands-on projects, is an effective way of building learner’s skills and content knowledge (Bevan, 2017; Martin, 2015). Researchers have noted Maker Education’s potential for language learning, as it situates language in an immediately relevant context (see Dubreil & Lord, 2021). However, little research has been done on whether the Maker Education approach can maintain its efficacy in English language learning contexts. Accordingly, this paper will explore a Maker Education approach based on core principles derived from established Maker Education frameworks in a Content Language Integrated Learning context. Participants (n = 129) participated in Maker Education activities and immediately reflected on their experiences. The reflections were analyzed for evidence and alignment to the core constructs, showing strong support for Maker Education’s capability to help learners develop skills and competencies even in a language learning environment.

    DOI: 10.37546/jaltsig.call.pcp2023-07

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  • Dropping Eggs and Changing Linguistic Dynamics with CLIL -Tertiary Maker Education-

    Frazier,Erin, Lege,Ryan

    16 ( 2 )   45 - 55   2024年3月

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    記述言語:英語   掲載種別:研究論文(大学,研究機関等紀要)  

    CiNii Research

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  • LARGE LANGUAGE MODEL-BASED ARTIFICIAL INTELLIGENCE IN THE LANGUAGE CLASSROOM: PRACTICAL IDEAS FOR TEACHING 査読

    Euan Bonner, Ryan Lege, Erin Frazier

    Teaching English With Technology   2023 ( 1 )   2023年

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    掲載種別:研究論文(学術雑誌)   出版者・発行元:University of Nicosia  

    DOI: 10.56297/bkam1691/wieo1749

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  • Teaching CLIL Courses Entirely in Virtual Reality: Educator Experiences 査読

    Euan Bonner, Ryan Lege, Erin Frazier

    CALICO Journal   40 ( 1 )   45 - 67   2023年

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    掲載種別:研究論文(学術雑誌)  

    DOI: 10.1558/cj.22676

    Scopus

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  • Using augmented reality for collaborative multimodal storytelling 査読

    Steven Asquith, Erin Frazier

    Intelligent CALL, granular systems and learner data: short papers from EUROCALL 2022   7 - 11   2022年12月

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    担当区分:筆頭著者   掲載種別:論文集(書籍)内論文   出版者・発行元:Research-publishing.net  

    New technologies often influence the ways in which one shares linguistic experiences. One such technology, Augmented Reality (AR), may initiate concepts used in language learning through digital storytelling. This paper describes an exploratory research project based on Choose Your Own Adventure (CYOA) AR digital storytelling which investigated how Collaborative Learning (CL) and AR can be used to enhance language learning. Different AR activities were evaluated, culminating in an AR digital storytelling project. Analyses of qualitative data collected after each activity provided insights into important considerations when utilizing AR in the classroom. The findings suggest that learners found considerable value in AR, but also highlighted challenges in its application. CL was key to the success of this project.

    DOI: 10.14705/rpnet.2022.61.1426

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  • Making Virtual Reality Accessible For Language Learning: Applying The VR Application Analysis Framework 査読

    Erin Frazier, Ryan Lege, Euan Bonner

    The Journal of Teaching English with Technology   21 ( 1 )   128 - 140   2021年

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    掲載種別:研究論文(学術雑誌)  

    Scopus

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  • Reconceptualizing the English Lounge with Maker Duty 査読

    Lege Ryan, Standlee Philip, Godin Samuel, McNair Jonathan, Frazier Erin, Bonner Euan

    神田外語大学紀要   33 ( 1 )   309 - 326   2021年

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    記述言語:英語   出版者・発行元:神田外語大学  

    資料・研究ノート

    CiNii Research

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    その他リンク: http://id.nii.ac.jp/1092/00001752/

  • Among Us: Bringing Fun Back to the Digital Language Classroom 査読

    Erin Frazier

    The FLTMAG   2021年

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  • Pedagogical Considerations for Successful Implementation of Virtual Reality in the Language Classroom 招待 査読

    Ryan Lege, Euan Bonner, Erin Frazier, Luann Pascucci

    New Technological Applications for Foreign and Second Language Learning and Teaching   24 - 46   2020年

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    掲載種別:論文集(書籍)内論文   出版者・発行元:IGI Global  

    Virtual reality (VR) offers unique opportunities for immersive activities previously not possible in the language classroom. However, as with any new instructional medium, it is difficult to employ these technologies effectively. There is often a gap between teachers' understanding of how to use the technology and the pedagogical needs of the classroom. This chapter introduces the VR Application Analysis Framework. The framework, supported by established theory, assists with the analysis and implementation of commercial off-the-shelf VR applications into language classroom tasks. This chapter explores the history of VR and the background for its potential use in the classroom. The four key aspects of the framework are presented: immersive capacity, cognitive load, purpose, and communicative capability. Four existing VR applications and their accompanying activities are presented as examples of using the framework.

    DOI: 10.4018/978-1-7998-2591-3.ch002

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  • In-Class or Online? Investigating Student Perceptions of Asynchronous Online Lessons 査読

    Kate De Veas, Erin Frazier, Katherine Jurns, Steven Asquith, Ryan Lege, Phoebe Lyon

    Literacies and Language Education: Research and Practice Autumn 2020   2020年

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  • Creating Custom AI Applications for Student-Oriented Conversations 査読

    Erin Frazier, Euan, Bonner, Ryan Lege

    The FLTMAG   2020年

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  • . 査読

    言語教育研究   30 ( 1 )   1 - 12   2020年

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  • Using AR to Teach Vocabulary. Japan Association for Language Teaching 査読

    Frazier, E

    The Language Teacher, TLT wired   43 ( 3 )   32 - 34   2019年

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  • .

    Frazier Erin, Bonner Euan, Lege Ryan

    言語メディア教育研究センター年報2018   15 ( 2 )   211 - 216   2019年

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    記述言語:英語   出版者・発行元:神田外語大学言語メディア教育研究センター  

    CiNii Research

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  • Language Learning For Global Citizenship with VR360

    Erin Frazier, Jennie Roloff-Rothman

    Global Issues in Language Education Newslette   111 ( 1 )   14 - 16   2019年

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  • Developing the Skills to be a Global Learner Through a Model United Nations. 査読

    Frazier, E, Asquith, S

    Literacies and Language Education: Research and Practice Autumn 2019   2019年

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  • Creating an Augmented Reality App for an Enhanced Self-Access Tour 査読

    Bonner, E, Frazier, E

    RELAY Journal   1 ( 1 )   2018年

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  • Enhancing Learner Experience Through Augmented Reality in High School 査読

    Frazier, E

    PanSIG 2017 Journal   33 - 40   2018年

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  • Developing English fluency and a global view through music 査読

    Frazier, E, Worden, D, Asquith, S

    Selected Papers from SUTLF 2017   1   6 - 20   2018年

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  • Learning Problem Solving Through a Card Game. Japan Association for Language Teaching 査読

    Erin Frazier

    The Language Teache   41 ( 3 )   2017年4月

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    記述言語:英語  

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  • Adapting Popular Songs into Short Film 査読

    Asquith S, Frazier E, Worden D

    The Word   26 ( 3 )   2017年4月

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    記述言語:英語  

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講演・口頭発表等

  • Impact of Video Games on Language and Interaction

    Frazier, E., Woldeab, S.

    EuroCALL 2025  2025年8月 

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  • Beyond basics: A five-week in-depth unit on generative AI for language students

    Lege, R., Frazier, E., Bonner, E.

    Jaltcall 2024  2024年6月 

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  • Maker Education for Language Learning: Hands-on Projects for Language Learning and Skills Development.

    Lege, R., Bonner, E., Frazier E.

    IIafor Hawaii 2024  2024年1月 

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  • The Benefits of Maker Education: Empowering Language Learners through Hands-On Learning

    Frazier, E., Bonner, E., Lege, R.

    JaltCall 2023  2023年6月 

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  • Exclusively Teaching in VR: Teacher Perspectives on an 8-Week CLIL Course

    Bonner, E., Lege, R., Frazier, E.

    JALT2022  2022年11月 

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  • Shifting Modalities Gives Rise to Better Teaching Materials

    Asquith, S., Frazier, E.

    JALT2022  2022年11月 

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  • Hands-on design tasks for Integrating content, language, and skills develop Content area: Language Classroom Content.

    Lege, R. Bonner, E., Frazier, E.

    JALT2022  2022年11月 

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  • Using Augmented Reality to embrace digital storytelling

    Asquith, S., Frazier, E.

    EuroCALL 2022 (Online)  2022年8月 

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  • Virtual Reality Curriculum for Online Language Learning: Teacher and Student Perceptions

    Bonner, E., Frazier, E., Lege, R.

    CALICO 2022  2022年6月 

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  • Advancing Language Learning for the 21st Century Using Maker Education.

    Lege, R. Bonner, E., Frazier, E.

    CALICO 2022  2022年6月 

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  • A Framework for Successful Implementation of Virtual Reality in Language Learning

    Bonner, E., Frazier, E., Lege, R.

    CALICO 2021, (Online)  2021年6月 

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  • Three uses of a VR application to enhance language learning: Applying the VR Application Analysis Framework.

    Bonner, E., Frazier, E., & Lege, R.

    Conference of the International Association for Language Learning Technology (IALLT),  2021年6月 

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  • Emergency Meeting: Bringing Engaging Activities to Online Teaching.

    Erin Frazier

    Innovative Classroom Practice  2020年12月 

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  • A Pedagogical Roadmap for Successful Implementation of Virtual Reality in the Language Classroom

    Ryan Lege, Euan Bonner, Erin Frazier, Luann Pascucci

    JALT Hokkaido  2020年2月 

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  • Maker Education for Language Learning, The Language, Media & Learning Research Center

    Ryan Lege, Erin Frazier, Euan Bonner, Sam Godin, Jonathan McNair, Luann Puscucci

    Innovative Classroom Practice  2019年12月 

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  • Look Out for Zombies: Choose Your Own Adventure Multimodal Genre Analysis

    Erin Frazier, Daniel Worden, Steven Asquith

    Innovative Classroom Practice  2019年12月 

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  • Enhancing global citizenship through implementing VR 360 videos

    Erin Frazier, Jennie Rowoff Rothma

    EuroCALL  2019年8月 

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  • AR classroom activities: Technological advantage

    Erin Frazier, Steven Asquith, Daniel Worden

    Jalt CALL  2019年6月 

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  • Hey Google! Create an AI assistant-based classroom activity to enhance language learning

    Euan Bonner, Erin Frazier, Ryan Lege

    Jalt CALL  2019年6月 

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  • Virtual Reality (VR9 360 Video to Enhance Global Citizenship

    Erin Frazier, Jennie Rowoff Rothma

    PanSIG  2019年5月 

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  • 360 videos

    Erin Frazier, Jennie Rowoff, Rothman

    Innovative Classroom Practice  2018年12月 

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  • Creating an augmented reality app for an enhanced self-access tour

    Euan Bonner, Erin Frazier

    Jalt CALL  2018年6月 

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  • JALT Mixed Augmented and Virtual Realities Forum, Promoting Autonomy for Student Orientations in Self-Access Learning Centres,

    Euan Bonner, Erin Frazier

    PanSIG  2018年5月 

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  • Augmented Reality and Language Learning

    Erin Frazier

    JALT Hokkaido  2017年10月 

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  • Bring Augmented Reality into Your Classroom with Aurasma.

    Erin Frazier

    KUIS PD Workshop  2017年7月 

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    記述言語:英語   会議種別:口頭発表(一般)  

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  • Enhancing Learner Experience: How Augmented Reality Can Help You!,

    Erin Frazier

    PanSIG  2017年5月 

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    記述言語:英語  

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  • Adapting Song Lyrics Effectively Using iMovie

    Erin Frazier

    PanSIG  2017年5月 

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    記述言語:英語  

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  • Multimodal Shift Through Adapting Music,

    Erin Frazier

    SUTLF 2017  2017年2月 

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    記述言語:英語  

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  • Incorporating Problem Solving in the Classroom 国際会議

    Erin Frazier

    CamTESOL 2017  2017年2月 

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    記述言語:英語   会議種別:口頭発表(一般)  

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  • ‘Learning through ‘play' for ESL learners’

    Erin Frazier

    Spokane Regional ESL Conference, Gonzaga University, Spokane, WA  2010年6月 

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    記述言語:英語   会議種別:口頭発表(一般)  

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共同研究・競争的資金等の研究課題

  • Advancing Language Learning for the 21st Century Using Maker Education

    研究課題/領域番号:21K00683  2021年4月 - 2024年3月

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    LEGE Ryan, STANDLEE Philip, FRAZIER Erin, BONNER Euan

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    配分額:3120000円 ( 直接経費:2400000円 、 間接経費:720000円 )

    During the first year of the project, the researchers continued to develop the theoretical foundation of the study. The researchers refined the research instruments that would be used to collect data. The instruments were then piloted by the principal investigator and co-investigators with a group of 154 participants. The data gathered from this pilot study were used to revise the instruments and data collection methods. The collected data, in the form of a linguistic corpus, were analyzed using natural language processing and corpus analysis tools. Additionally, participants were interviewed to gather qualitative data. Participant experiences were collated and published in an internal publication.

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担当経験のある科目(授業)

  • Advance Reading and Writing (III/IV)

    2023年4月 - 現在 機関名:明治大学

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  • Speech & Presentation

    2023年4月 - 現在 機関名:明治大学

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  • Research Writing

    2023年4月 - 現在 機関名:明治大学

     詳細を見る

  • Reading and Writing (I/II)

    2023年4月 - 現在 機関名:明治大学

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  • TOEIC Preparation

    2023年4月 - 現在 機関名:明治大学

     詳細を見る

  • Current English- Media Literacy

    2023年4月 - 現在 機関名:明治大学

     詳細を見る

  • Integrated English- Mythology

    2023年4月 - 現在 機関名:明治大学

     詳細を見る

  • English for Communication (I/II) & (III/IV) (Faculty of Foreign Studies & Faculty of Global Studies),

    2022年4月 - 2023年1月 機関名:麗澤大学

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  • Advanced Academic Discussions

    2022年4月 - 2023年1月 機関名:麗澤大学

     詳細を見る

  • Reading &Writing Workshop (III/IV),

    2022年4月 - 2023年1月 機関名:麗澤大学

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  • Freshman English

    機関名:Kanda University of International Studies

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  • ....

    機関名:神田外語大学

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  • ..

    機関名:神田外語大学

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  • .

    機関名:神田外語大学

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  • .

    機関名:神田外語大学

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