研究キーワード
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Spatial realities language learning
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Language use forming Identities
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Sociolinguistic affects on language learning/teaching
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World Englishes (perspectives and pedagogical attitudes)
2026/03/07 更新
Spatial realities language learning
Language use forming Identities
Sociolinguistic affects on language learning/teaching
World Englishes (perspectives and pedagogical attitudes)
人文・社会 / 教育学
University of Edinburgh MSc TESOL
2014年9月 - 2015年8月
明治大学 国際日本学部
2023年4月 - 現在
麗澤大学
2022年4月 - 2023年2月
神田外語大学 English Language Institute Associate Professor, Lecturer
2016年3月 - 2022年2月
CALICO
2022年 - 現在
Computer-Assisted Language Instruction Consortium
2021年1月
EuroCALL
2021年 - 現在
Spokane Regional ESL
Japanese Association for Language Teachers
Empowering language learners 査読
Ryan Lege, Euan Bonner, Erin Frazier
Journal of Immersion and Content-Based Language Education 2025年8月
Beyond basics: A ten-lesson in-depth unit on generative AI for language students 査読
Euan Bonner, Ryan Lege, Erin Frazier
JALTCALL Trends 1 ( 1 ) 2146 - 2146 2025年8月
From makerspaces to language spaces: An investigation into Maker Education in EFL 査読
Lege, R., Frazier, E., Bonner, E.
JALTCALL Publications ( 1 ) 60 - 78 2024年3月
Dropping Eggs and Changing Linguistic Dynamics with CLIL -Tertiary Maker Education-
Frazier,Erin, Lege,Ryan
16 ( 2 ) 45 - 55 2024年3月
LARGE LANGUAGE MODEL-BASED ARTIFICIAL INTELLIGENCE IN THE LANGUAGE CLASSROOM: PRACTICAL IDEAS FOR TEACHING 査読
Euan Bonner, Ryan Lege, Erin Frazier
Teaching English With Technology 2023 ( 1 ) 2023年
Teaching CLIL Courses Entirely in Virtual Reality: Educator Experiences 査読
Euan Bonner, Ryan Lege, Erin Frazier
CALICO Journal 40 ( 1 ) 45 - 67 2023年
Using augmented reality for collaborative multimodal storytelling 査読
Steven Asquith, Erin Frazier
Intelligent CALL, granular systems and learner data: short papers from EUROCALL 2022 7 - 11 2022年12月
Making Virtual Reality Accessible For Language Learning: Applying The VR Application Analysis Framework 査読
Erin Frazier, Ryan Lege, Euan Bonner
The Journal of Teaching English with Technology 21 ( 1 ) 128 - 140 2021年
Reconceptualizing the English Lounge with Maker Duty 査読
Lege Ryan, Standlee Philip, Godin Samuel, McNair Jonathan, Frazier Erin, Bonner Euan
神田外語大学紀要 33 ( 1 ) 309 - 326 2021年
Among Us: Bringing Fun Back to the Digital Language Classroom 査読
Erin Frazier
The FLTMAG 2021年
Ryan Lege, Euan Bonner, Erin Frazier, Luann Pascucci
New Technological Applications for Foreign and Second Language Learning and Teaching 24 - 46 2020年
In-Class or Online? Investigating Student Perceptions of Asynchronous Online Lessons 査読
Kate De Veas, Erin Frazier, Katherine Jurns, Steven Asquith, Ryan Lege, Phoebe Lyon
Literacies and Language Education: Research and Practice Autumn 2020 2020年
Creating Custom AI Applications for Student-Oriented Conversations 査読
Erin Frazier, Euan, Bonner, Ryan Lege
The FLTMAG 2020年
. 査読
言語教育研究 30 ( 1 ) 1 - 12 2020年
Using AR to Teach Vocabulary. Japan Association for Language Teaching 査読
Frazier, E
The Language Teacher, TLT wired 43 ( 3 ) 32 - 34 2019年
Frazier Erin, Bonner Euan, Lege Ryan
言語メディア教育研究センター年報2018 15 ( 2 ) 211 - 216 2019年
Language Learning For Global Citizenship with VR360
Erin Frazier, Jennie Roloff-Rothman
Global Issues in Language Education Newslette 111 ( 1 ) 14 - 16 2019年
Developing the Skills to be a Global Learner Through a Model United Nations. 査読
Frazier, E, Asquith, S
Literacies and Language Education: Research and Practice Autumn 2019 2019年
Creating an Augmented Reality App for an Enhanced Self-Access Tour 査読
Bonner, E, Frazier, E
RELAY Journal 1 ( 1 ) 2018年
Enhancing Learner Experience Through Augmented Reality in High School 査読
Frazier, E
PanSIG 2017 Journal 33 - 40 2018年
Developing English fluency and a global view through music 査読
Frazier, E, Worden, D, Asquith, S
Selected Papers from SUTLF 2017 1 6 - 20 2018年
Learning Problem Solving Through a Card Game. Japan Association for Language Teaching 査読
Erin Frazier
The Language Teache 41 ( 3 ) 2017年4月
Adapting Popular Songs into Short Film 査読
Asquith S, Frazier E, Worden D
The Word 26 ( 3 ) 2017年4月
Impact of Video Games on Language and Interaction
Frazier, E., Woldeab, S.
EuroCALL 2025 2025年8月
Beyond basics: A five-week in-depth unit on generative AI for language students
Lege, R., Frazier, E., Bonner, E.
Jaltcall 2024 2024年6月
Maker Education for Language Learning: Hands-on Projects for Language Learning and Skills Development.
Lege, R., Bonner, E., Frazier E.
IIafor Hawaii 2024 2024年1月
The Benefits of Maker Education: Empowering Language Learners through Hands-On Learning
Frazier, E., Bonner, E., Lege, R.
JaltCall 2023 2023年6月
Exclusively Teaching in VR: Teacher Perspectives on an 8-Week CLIL Course
Bonner, E., Lege, R., Frazier, E.
JALT2022 2022年11月
Shifting Modalities Gives Rise to Better Teaching Materials
Asquith, S., Frazier, E.
JALT2022 2022年11月
Hands-on design tasks for Integrating content, language, and skills develop Content area: Language Classroom Content.
Lege, R. Bonner, E., Frazier, E.
JALT2022 2022年11月
Using Augmented Reality to embrace digital storytelling
Asquith, S., Frazier, E.
EuroCALL 2022 (Online) 2022年8月
Virtual Reality Curriculum for Online Language Learning: Teacher and Student Perceptions
Bonner, E., Frazier, E., Lege, R.
CALICO 2022 2022年6月
Advancing Language Learning for the 21st Century Using Maker Education.
Lege, R. Bonner, E., Frazier, E.
CALICO 2022 2022年6月
A Framework for Successful Implementation of Virtual Reality in Language Learning
Bonner, E., Frazier, E., Lege, R.
CALICO 2021, (Online) 2021年6月
Three uses of a VR application to enhance language learning: Applying the VR Application Analysis Framework.
Bonner, E., Frazier, E., & Lege, R.
Conference of the International Association for Language Learning Technology (IALLT), 2021年6月
Emergency Meeting: Bringing Engaging Activities to Online Teaching.
Erin Frazier
Innovative Classroom Practice 2020年12月
A Pedagogical Roadmap for Successful Implementation of Virtual Reality in the Language Classroom
Ryan Lege, Euan Bonner, Erin Frazier, Luann Pascucci
JALT Hokkaido 2020年2月
Maker Education for Language Learning, The Language, Media & Learning Research Center
Ryan Lege, Erin Frazier, Euan Bonner, Sam Godin, Jonathan McNair, Luann Puscucci
Innovative Classroom Practice 2019年12月
Look Out for Zombies: Choose Your Own Adventure Multimodal Genre Analysis
Erin Frazier, Daniel Worden, Steven Asquith
Innovative Classroom Practice 2019年12月
Enhancing global citizenship through implementing VR 360 videos
Erin Frazier, Jennie Rowoff Rothma
EuroCALL 2019年8月
AR classroom activities: Technological advantage
Erin Frazier, Steven Asquith, Daniel Worden
Jalt CALL 2019年6月
Hey Google! Create an AI assistant-based classroom activity to enhance language learning
Euan Bonner, Erin Frazier, Ryan Lege
Jalt CALL 2019年6月
Virtual Reality (VR9 360 Video to Enhance Global Citizenship
Erin Frazier, Jennie Rowoff Rothma
PanSIG 2019年5月
360 videos
Erin Frazier, Jennie Rowoff, Rothman
Innovative Classroom Practice 2018年12月
Creating an augmented reality app for an enhanced self-access tour
Euan Bonner, Erin Frazier
Jalt CALL 2018年6月
JALT Mixed Augmented and Virtual Realities Forum, Promoting Autonomy for Student Orientations in Self-Access Learning Centres,
Euan Bonner, Erin Frazier
PanSIG 2018年5月
Augmented Reality and Language Learning
Erin Frazier
JALT Hokkaido 2017年10月
Bring Augmented Reality into Your Classroom with Aurasma.
Erin Frazier
KUIS PD Workshop 2017年7月
Enhancing Learner Experience: How Augmented Reality Can Help You!,
Erin Frazier
PanSIG 2017年5月
Adapting Song Lyrics Effectively Using iMovie
Erin Frazier
PanSIG 2017年5月
Multimodal Shift Through Adapting Music,
Erin Frazier
SUTLF 2017 2017年2月
Incorporating Problem Solving in the Classroom 国際会議
Erin Frazier
CamTESOL 2017 2017年2月
‘Learning through ‘play' for ESL learners’
Erin Frazier
Spokane Regional ESL Conference, Gonzaga University, Spokane, WA 2010年6月
Advancing Language Learning for the 21st Century Using Maker Education
研究課題/領域番号:21K00683 2021年4月 - 2024年3月
日本学術振興会 科学研究費助成事業 基盤研究(C)
LEGE Ryan, STANDLEE Philip, FRAZIER Erin, BONNER Euan
配分額:3120000円 ( 直接経費:2400000円 、 間接経費:720000円 )
During the first year of the project, the researchers continued to develop the theoretical foundation of the study. The researchers refined the research instruments that would be used to collect data. The instruments were then piloted by the principal investigator and co-investigators with a group of 154 participants. The data gathered from this pilot study were used to revise the instruments and data collection methods. The collected data, in the form of a linguistic corpus, were analyzed using natural language processing and corpus analysis tools. Additionally, participants were interviewed to gather qualitative data. Participant experiences were collated and published in an internal publication.
Advance Reading and Writing (III/IV)
2023年4月 - 現在 機関名:明治大学
Speech & Presentation
2023年4月 - 現在 機関名:明治大学
Research Writing
2023年4月 - 現在 機関名:明治大学
Reading and Writing (I/II)
2023年4月 - 現在 機関名:明治大学
TOEIC Preparation
2023年4月 - 現在 機関名:明治大学
Current English- Media Literacy
2023年4月 - 現在 機関名:明治大学
Integrated English- Mythology
2023年4月 - 現在 機関名:明治大学
English for Communication (I/II) & (III/IV) (Faculty of Foreign Studies & Faculty of Global Studies),
2022年4月 - 2023年1月 機関名:麗澤大学
Advanced Academic Discussions
2022年4月 - 2023年1月 機関名:麗澤大学
Reading &Writing Workshop (III/IV),
2022年4月 - 2023年1月 機関名:麗澤大学
Freshman English
機関名:Kanda University of International Studies
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機関名:神田外語大学
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機関名:神田外語大学
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機関名:神田外語大学
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機関名:神田外語大学
Click to view the Scopus page. The data was downloaded from Scopus API in April 04, 2026, via http://api.elsevier.com and http://www.scopus.com .