Updated on 2026/03/07

写真a

 
FRAZIER ERIN ELIZABETH
 
Organization
Undergraduate School School of Global Japanese Studies Associate Professor (non-tenured)
Title
Associate Professor (non-tenured)
External link

Research Interests

  • Spatial realities language learning

  • Language use forming Identities

  • Sociolinguistic affects on language learning/teaching

  • World Englishes (perspectives and pedagogical attitudes)

Research Areas

  • Humanities & social sciences / Education - general

Education

  • University of Edinburgh MSc TESOL

    2014.9 - 2015.8

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Research History

  • Meiji University   School of Global Japanese Studies   Senior Assistant Professor

    2023.4

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  • Reitaku University   Center for English Communication   Associate Professor, Lecturer

    2022.4 - 2023.2

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  • Kanda University of International Studies   English Language Institute   Associate Professor, Lecturer

    2016.3 - 2022.2

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Professional Memberships

Papers

  • Empowering language learners Reviewed

    Ryan Lege, Euan Bonner, Erin Frazier

    Journal of Immersion and Content-Based Language Education   2025.8

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    Publishing type:Research paper (scientific journal)   Publisher:John Benjamins Publishing Company  

    Abstract

    Traditional language teaching has often focused on language in isolation from real-world contexts. However, recognizing the inherent link between language and content, Content and Language Integrated Learning (CLIL) emerged some time ago as a global standard (Goris et al., 2019). Over time, CLIL has evolved and diversified to address new challenges. With current concerns about generative artificial intelligence (AI), global politics, and the role of education, enhancing CLIL with innovative methods that cater to local and global needs is vital. Maker Education, which combines hands-on projects with STEAM content (Science, Technology, Engineering, Arts, and Mathematics), is a practical approach to merge action, knowledge, and skill development. Maker Education’s benefits in first language contexts are well-documented, but its application in language learning is still in its nascency. This paper investigates the benefits and drawbacks of integrating Maker Education into CLIL curricula. The results suggest that Maker Education provides linguistic and developmental advantages, complementing CLIL approaches.

    DOI: 10.1075/jicb.23037.leg

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  • Beyond basics: A ten-lesson in-depth unit on generative AI for language students Reviewed

    Euan Bonner, Ryan Lege, Erin Frazier

    JALTCALL Trends   1 ( 1 )   2146 - 2146   2025.8

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    Publishing type:Research paper (scientific journal)   Publisher:Castledown Publishers  

    How should we handle generative AI in the classroom? Many educators create policies that restrict or limit its use, which may be effective short-term but overlook the long-term impact on language learners as global digital citizens. Limiting AI to specific activities can lead to misconceptions about its capabilities and limitations. It’s essential to dedicate class time to exploring AI’s true affordances and pitfalls, allowing students to make informed decisions about its use. This paper will outline a 10-lesson unit integrated into 1st and 2nd-year courses across several universities in Japan. The unit introduces students to the current AI landscape, covering the history and inner workings of generative AI, while also teaching effective usage. A final project involves designing a local newspaper using AI, with evaluation focused on reflection and prompt effectiveness rather than the product itself. The unit also addresses ethical issues in employing generative AI.

    DOI: 10.29140/jct.v1n1.2146

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  • From makerspaces to language spaces: An investigation into Maker Education in EFL Reviewed

    Lege, R., Frazier, E., Bonner, E.

    JALTCALL Publications   ( 1 )   60 - 78   2024.3

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    Publishing type:Research paper (scientific journal)   Publisher:The Japan Association for Language Teaching (JALT)  

    Language learning and teaching is under increasing pressure from stakeholders to adapt and evolve in response to changing policies, rapid technological advances, and evolving needs. There is pressure to add more value to language teaching and learning by integrating content and skills instruction. In many contexts, such as schools, community centers, and libraries, a new educational approach, Maker Education, which focuses on learning through constructing hands-on projects, is an effective way of building learner’s skills and content knowledge (Bevan, 2017; Martin, 2015). Researchers have noted Maker Education’s potential for language learning, as it situates language in an immediately relevant context (see Dubreil & Lord, 2021). However, little research has been done on whether the Maker Education approach can maintain its efficacy in English language learning contexts. Accordingly, this paper will explore a Maker Education approach based on core principles derived from established Maker Education frameworks in a Content Language Integrated Learning context. Participants (n = 129) participated in Maker Education activities and immediately reflected on their experiences. The reflections were analyzed for evidence and alignment to the core constructs, showing strong support for Maker Education’s capability to help learners develop skills and competencies even in a language learning environment.

    DOI: 10.37546/jaltsig.call.pcp2023-07

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  • Dropping Eggs and Changing Linguistic Dynamics with CLIL -Tertiary Maker Education-

    Frazier,Erin, Lege,Ryan

    16 ( 2 )   45 - 55   2024.3

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    Language:English   Publishing type:Research paper (bulletin of university, research institution)  

    CiNii Research

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  • LARGE LANGUAGE MODEL-BASED ARTIFICIAL INTELLIGENCE IN THE LANGUAGE CLASSROOM: PRACTICAL IDEAS FOR TEACHING Reviewed

    Euan Bonner, Ryan Lege, Erin Frazier

    Teaching English With Technology   2023 ( 1 )   2023

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    Publishing type:Research paper (scientific journal)   Publisher:University of Nicosia  

    DOI: 10.56297/bkam1691/wieo1749

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  • Teaching CLIL Courses Entirely in Virtual Reality: Educator Experiences Reviewed

    Euan Bonner, Ryan Lege, Erin Frazier

    CALICO Journal   40 ( 1 )   45 - 67   2023

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    Publishing type:Research paper (scientific journal)  

    DOI: 10.1558/cj.22676

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  • Using augmented reality for collaborative multimodal storytelling Reviewed

    Steven Asquith, Erin Frazier

    Intelligent CALL, granular systems and learner data: short papers from EUROCALL 2022   7 - 11   2022.12

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    Authorship:Lead author   Publishing type:Part of collection (book)   Publisher:Research-publishing.net  

    New technologies often influence the ways in which one shares linguistic experiences. One such technology, Augmented Reality (AR), may initiate concepts used in language learning through digital storytelling. This paper describes an exploratory research project based on Choose Your Own Adventure (CYOA) AR digital storytelling which investigated how Collaborative Learning (CL) and AR can be used to enhance language learning. Different AR activities were evaluated, culminating in an AR digital storytelling project. Analyses of qualitative data collected after each activity provided insights into important considerations when utilizing AR in the classroom. The findings suggest that learners found considerable value in AR, but also highlighted challenges in its application. CL was key to the success of this project.

    DOI: 10.14705/rpnet.2022.61.1426

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  • Making Virtual Reality Accessible For Language Learning: Applying The VR Application Analysis Framework Reviewed

    Erin Frazier, Ryan Lege, Euan Bonner

    The Journal of Teaching English with Technology   21 ( 1 )   128 - 140   2021

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    Publishing type:Research paper (scientific journal)  

    Scopus

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  • Reconceptualizing the English Lounge with Maker Duty Reviewed

    Ryan Lege, Phillip Standlee, Sam Godin, Jonathan McNair, Erin Frazier, Euan Bonner

    The Journal of Kanda University of International Studies   33 ( 1 )   309 - 326   2021

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  • Among Us: Bringing Fun Back to the Digital Language Classroom Reviewed

    Erin Frazier

    The FLTMAG   2021

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  • Pedagogical Considerations for Successful Implementation of Virtual Reality in the Language Classroom Invited Reviewed

    Ryan Lege, Euan Bonner, Erin Frazier, Luann Pascucci

    New Technological Applications for Foreign and Second Language Learning and Teaching   24 - 46   2020

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    Publishing type:Part of collection (book)   Publisher:IGI Global  

    Virtual reality (VR) offers unique opportunities for immersive activities previously not possible in the language classroom. However, as with any new instructional medium, it is difficult to employ these technologies effectively. There is often a gap between teachers' understanding of how to use the technology and the pedagogical needs of the classroom. This chapter introduces the VR Application Analysis Framework. The framework, supported by established theory, assists with the analysis and implementation of commercial off-the-shelf VR applications into language classroom tasks. This chapter explores the history of VR and the background for its potential use in the classroom. The four key aspects of the framework are presented: immersive capacity, cognitive load, purpose, and communicative capability. Four existing VR applications and their accompanying activities are presented as examples of using the framework.

    DOI: 10.4018/978-1-7998-2591-3.ch002

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  • In-Class or Online? Investigating Student Perceptions of Asynchronous Online Lessons Reviewed

    Kate De Veas, Erin Frazier, Katherine Jurns, Steven Asquith, Ryan Lege, Phoebe Lyon

    Literacies and Language Education: Research and Practice Autumn 2020   2020

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  • Creating Custom AI Applications for Student-Oriented Conversations Reviewed

    Erin Frazier, Euan, Bonner, Ryan Lege

    The FLTMAG   2020

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  • Augmented reality as a tool for language learning Reviewed

    Erin Frazier, Steven Asquith, Daniel Worden

    Studies in Linguistics and Language Teaching   30 ( 1 )   1 - 12   2020

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  • Using AR to Teach Vocabulary. Japan Association for Language Teaching Reviewed

    Frazier, E

    The Language Teacher, TLT wired   43 ( 3 )   32 - 34   2019

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  • A Brief Investigation into the Potential for Virtual Reality: A Tool for 2nd Language Learning Distance Education in Japan

    Erin Frazier, Euan Bonner, Ryan Lege

    The Language and Media Learning Research Center Annual Report 2018   15 ( 2 )   211 - 216   2019

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    Language:English  

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  • Language Learning For Global Citizenship with VR360

    Erin Frazier, Jennie Roloff-Rothman

    Global Issues in Language Education Newslette   111 ( 1 )   14 - 16   2019

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  • Developing the Skills to be a Global Learner Through a Model United Nations. Reviewed

    Frazier, E, Asquith, S

    Literacies and Language Education: Research and Practice Autumn 2019   2019

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  • Creating an Augmented Reality App for an Enhanced Self-Access Tour Reviewed

    Bonner, E, Frazier, E

    RELAY Journal   1 ( 1 )   2018

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  • Enhancing Learner Experience Through Augmented Reality in High School Reviewed

    Frazier, E

    PanSIG 2017 Journal   33 - 40   2018

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  • Developing English fluency and a global view through music Reviewed

    Frazier, E, Worden, D, Asquith, S

    Selected Papers from SUTLF 2017   1   6 - 20   2018

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  • Learning Problem Solving Through a Card Game. Japan Association for Language Teaching Reviewed

    Erin Frazier

    The Language Teache   41 ( 3 )   2017.4

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    Language:English  

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  • Adapting Popular Songs into Short Film Reviewed

    Asquith S, Frazier E, Worden D

    The Word   26 ( 3 )   2017.4

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    Language:English  

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Presentations

  • Impact of Video Games on Language and Interaction

    Frazier, E., Woldeab, S.

    EuroCALL 2025  2025.8 

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  • Beyond basics: A five-week in-depth unit on generative AI for language students

    Lege, R., Frazier, E., Bonner, E.

    Jaltcall 2024  2024.6 

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  • Maker Education for Language Learning: Hands-on Projects for Language Learning and Skills Development.

    Lege, R., Bonner, E., Frazier E.

    IIafor Hawaii 2024  2024.1 

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  • The Benefits of Maker Education: Empowering Language Learners through Hands-On Learning

    Frazier, E., Bonner, E., Lege, R.

    JaltCall 2023  2023.6 

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  • Exclusively Teaching in VR: Teacher Perspectives on an 8-Week CLIL Course

    Bonner, E., Lege, R., Frazier, E.

    JALT2022  2022.11 

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  • Shifting Modalities Gives Rise to Better Teaching Materials

    Asquith, S., Frazier, E.

    JALT2022  2022.11 

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  • Hands-on design tasks for Integrating content, language, and skills develop Content area: Language Classroom Content.

    Lege, R. Bonner, E., Frazier, E.

    JALT2022  2022.11 

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  • Using Augmented Reality to embrace digital storytelling

    Asquith, S., Frazier, E.

    EuroCALL 2022 (Online)  2022.8 

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  • Virtual Reality Curriculum for Online Language Learning: Teacher and Student Perceptions

    Bonner, E., Frazier, E., Lege, R.

    CALICO 2022  2022.6 

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  • Advancing Language Learning for the 21st Century Using Maker Education.

    Lege, R. Bonner, E., Frazier, E.

    CALICO 2022  2022.6 

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  • A Framework for Successful Implementation of Virtual Reality in Language Learning

    Bonner, E., Frazier, E., Lege, R.

    CALICO 2021, (Online)  2021.6 

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  • Three uses of a VR application to enhance language learning: Applying the VR Application Analysis Framework.

    Bonner, E., Frazier, E., & Lege, R.

    Conference of the International Association for Language Learning Technology (IALLT),  2021.6 

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  • Emergency Meeting: Bringing Engaging Activities to Online Teaching.

    Erin Frazier

    Innovative Classroom Practice  2020.12 

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  • A Pedagogical Roadmap for Successful Implementation of Virtual Reality in the Language Classroom

    Ryan Lege, Euan Bonner, Erin Frazier, Luann Pascucci

    JALT Hokkaido  2020.2 

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  • Maker Education for Language Learning, The Language, Media & Learning Research Center

    Ryan Lege, Erin Frazier, Euan Bonner, Sam Godin, Jonathan McNair, Luann Puscucci

    Innovative Classroom Practice  2019.12 

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  • Look Out for Zombies: Choose Your Own Adventure Multimodal Genre Analysis

    Erin Frazier, Daniel Worden, Steven Asquith

    Innovative Classroom Practice  2019.12 

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  • Enhancing global citizenship through implementing VR 360 videos

    Erin Frazier, Jennie Rowoff Rothma

    EuroCALL  2019.8 

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  • AR classroom activities: Technological advantage

    Erin Frazier, Steven Asquith, Daniel Worden

    Jalt CALL  2019.6 

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  • Hey Google! Create an AI assistant-based classroom activity to enhance language learning

    Euan Bonner, Erin Frazier, Ryan Lege

    Jalt CALL  2019.6 

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  • Virtual Reality (VR9 360 Video to Enhance Global Citizenship

    Erin Frazier, Jennie Rowoff Rothma

    PanSIG  2019.5 

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  • 360 videos

    Erin Frazier, Jennie Rowoff, Rothman

    Innovative Classroom Practice  2018.12 

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  • Creating an augmented reality app for an enhanced self-access tour

    Euan Bonner, Erin Frazier

    Jalt CALL  2018.6 

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  • JALT Mixed Augmented and Virtual Realities Forum, Promoting Autonomy for Student Orientations in Self-Access Learning Centres,

    Euan Bonner, Erin Frazier

    PanSIG  2018.5 

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  • Augmented Reality and Language Learning

    Erin Frazier

    JALT Hokkaido  2017.10 

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  • Bring Augmented Reality into Your Classroom with Aurasma.

    Erin Frazier

    KUIS PD Workshop  2017.7 

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    Language:English   Presentation type:Oral presentation (general)  

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  • Enhancing Learner Experience: How Augmented Reality Can Help You!,

    Erin Frazier

    PanSIG  2017.5 

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    Language:English  

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  • Adapting Song Lyrics Effectively Using iMovie

    Erin Frazier

    PanSIG  2017.5 

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    Language:English  

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  • Multimodal Shift Through Adapting Music,

    Erin Frazier

    SUTLF 2017  2017.2 

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    Language:English  

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  • Incorporating Problem Solving in the Classroom International conference

    Erin Frazier

    CamTESOL 2017  2017.2 

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    Language:English   Presentation type:Oral presentation (general)  

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  • ‘Learning through ‘play' for ESL learners’

    Erin Frazier

    Spokane Regional ESL Conference, Gonzaga University, Spokane, WA  2010.6 

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    Language:English   Presentation type:Oral presentation (general)  

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Research Projects

  • Advancing Language Learning for the 21st Century Using Maker Education

    Grant number:21K00683  2021.4 - 2024.3

    日本学術振興会  科学研究費助成事業  基盤研究(C)

    LEGE Ryan, STANDLEE Philip, FRAZIER Erin, BONNER Euan

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    Grant amount:\3120000 ( Direct Cost: \2400000 、 Indirect Cost:\720000 )

    During the first year of the project, the researchers continued to develop the theoretical foundation of the study. The researchers refined the research instruments that would be used to collect data. The instruments were then piloted by the principal investigator and co-investigators with a group of 154 participants. The data gathered from this pilot study were used to revise the instruments and data collection methods. The collected data, in the form of a linguistic corpus, were analyzed using natural language processing and corpus analysis tools. Additionally, participants were interviewed to gather qualitative data. Participant experiences were collated and published in an internal publication.

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Teaching Experience

  • Advance Reading and Writing (III/IV)

    2023.4 Institution:Meiji University

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  • Speech & Presentation

    2023.4 Institution:Meiji University

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  • Research Writing

    2023.4 Institution:Meiji University

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  • Reading and Writing (I/II)

    2023.4 Institution:Meiji University

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  • TOEIC Preparation

    2023.4 Institution:Meiji University

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  • Current English- Media Literacy

    2023.4 Institution:Meiji University

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  • Integrated English- Mythology

    2023.4 Institution:Meiji University

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  • English for Communication (I/II) & (III/IV) (Faculty of Foreign Studies & Faculty of Global Studies),

    2022.4 - 2023.1 Institution:Reitaku University

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  • Advanced Academic Discussions

    2022.4 - 2023.1 Institution:Reitaku University

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  • Reading &Writing Workshop (III/IV),

    2022.4 - 2023.1 Institution:Reitaku University

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  • Freshman English

    Institution:Kanda University of International Studies

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  • Philosophy of Horror (Eigo Sogo)

    Institution:Kanda University of International Studies

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  • Mythology Around the World (Eigo Sogo)

    Institution:Kanda University of International Studies

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  • Media English

    Institution:Kanda University of International Studies

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  • CSK Sophomore English

    Institution:Kanda University of International Studies

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