Updated on 2026/03/07

写真a

 
YORK JAMES
 
Organization
Undergraduate School School of Political Science and Economics Associate Professor
Title
Associate Professor
Profile
James conducts research on the application of ludic approaches to language teaching. He explores research on the following areas: - The use of tabletop games in a TBLT curriculum. - A multiliteracies-inspired curriculum using Reddit as a platform for participation in English speaking communities. - The affordances of VR, AR and Interactive Fiction for language learning. James also edits Ludic Language Pedagogy, an open-access journal that publishes research on the integration of games and play in language teaching contexts.
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Degree

  • PhD ( 2019.6   Leicester University )

Education

  • University of Leicester   University of Leicester

    2012.5 - 2019.6

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    Country/Region: United Kingdom

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  • Leicester University   School of Education   Education

    2013.4 - 2019.6

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    Country/Region: United Kingdom

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Professional Memberships

Committee Memberships

  • Entrance examination question creation committee   co-chair  

    2010.4   

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    Committee type:Municipal

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  •   入試問題作成委員(英語)審議・校正・採点担当  

    2010.4   

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    Committee type:Municipal

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Papers

  • Engaging with the world: Applying connected learning in a university language learning context Reviewed International journal

    Foreign Language Annals   56 ( 2 )   334 - 361   2023

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Deciding who’s a n00b: Developing multimodal and gaming literacy skills with Towerfall Ascension Reviewed International journal

    Ludic Language Pedagogy   4   31 - 52   2022

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    Authorship:Lead author   Language:Japanese   Publishing type:Research paper (scientific journal)  

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  • How is gamification like being trapped in the Matrix? And what is the ‘real-world’ of game-based learning?. Reviewed International coauthorship International journal

    York, J., deHaan, J. Childs, M. and Collins, M.

    Digital Culture & Education   14 ( 3 )   35 - 54   2022

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Creating playgrounds in online teaching spaces: Kanami and Nene’s “hero journeys.” Reviewed International journal

    Ludic Language Pedagogy   3   60 - 82   2021

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Effect of SCMC on foreign language anxiety and learning experience: A comparison of voice, video, and VR-based oral interaction International coauthorship International journal

    Shibata, Koichi Tokutake, Hayato Nakayama, Hiroshi

    ReCALL   33 ( 1 )   49 - 70   2021

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:Cambridge University Press  

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  • Playing a new game—An argument for a teacher‐focused field around games and play in language education Reviewed International coauthorship International journal

    York, J., Poole, F. J., & DeHaan, J. W.

    54 ( 4 )   1164 - 1188   2021

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Ludic Language Pedagogy is MMM … way more delicious than digital game-based language learning Reviewed International coauthorship International journal

    York, J. & deHaan, J.

    Ludic Language Pedagogy   3   60 - 82   2021

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Evaluation of a VR Language Learning System: Effect of Interactivity on Learner Oral Task Performance Reviewed International journal

    Tokutake, H., York, J., Shibata, K. & Nakayama, H.

    Journal of Educational Multimedia and Hypermedia   30 ( 2 )   183 - 203   2021

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    Language:English   Publishing type:Research paper (scientific journal)   Publisher:Association for the Advancement of Computing in Education (AACE)  

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  • It’s your mooooove: Why teaching with games should be like vaporwave (and not nightcore) Reviewed International journal

    Ludic Language Pedagogy   2   104 - 114   2020

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • How to teach languages with “Among Us.” Reviewed International journal

    Ludic Language Pedagogy   2   269 - 283   2020

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Pedagogical considerations for teaching with games: Improving oral proficiency with self-transcription, task repetition, and online video analysis Reviewed International journal

    Ludic Language Pedagogy   2   225 - 255   2020

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • Kotoba Rollers Walkthrough: Board games, TBLT and player progression in an EFL university classroom Reviewed International journal

    Ludic Language Pedagogy   1   58 - 115   2019

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)  

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  • A constructivist approach to game-based language learning. Reviewed International coauthorship International journal

    York, J. & deHaan, J.

    International Journal of Game-Based Learning   8 ( 1 )   19 - 40   2018

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    Authorship:Lead author   Language:English   Publishing type:Research paper (scientific journal)   Publisher:IGI Global  

    DOI: 10.4018/IJGBL.2018010102

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  • Board games and foreign language learning: Rationale and framework development Reviewed

    York, J., & deHaan, J.

    The 2016 PanSIG Journal   379 - 390   2017

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    Language:English   Publishing type:Research paper (scientific journal)  

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  • Learning English and Other 21st Century Skills Through Games: Lessons for Japanese Higher Education from Learning Spaces in New York City

    Hourdequin, P. York, J. & deHaan, J.

    Tokoha Gakuen University Research Review Faculty of Foreign Studies   33 ( 33 )   41 - 59   2017

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    Language:English   Publishing type:Research paper (bulletin of university, research institution)  

    CiNii Research

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    Other Link: http://id.nii.ac.jp/1412/00001273/

  • Comics, crowdsourcing and up-votes: EFL on the front page of the Internet Reviewed

    JALTCALL Journal   9 ( 1 )   2013.9

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    Language:English   Publishing type:Research paper (scientific journal)  

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  • English Quest: Implementing game mechanics in a university EFL classroom Reviewed International journal

    Modern English Teacher   21 ( 4 )   2012

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    Language:English   Publishing type:Research paper (scientific journal)  

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  • Using literature in a young learner EFL context.

    10   2012

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    Language:English   Publishing type:Research paper (bulletin of university, research institution)  

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Books

  • Evaluation of a VR language learning environment: Effect of feedback on learners’ flow state

    York, J., Takuma, H., Yoshino, T., & Nakayama, H.( Role: Joint author)

    JALT CALL SIG  2023 

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    Responsible for pages:85-102   Language:English   Book type:Scholarly book

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  • Pro-Gamer Inspired Speaking Assessment

    ( Role: Joint author)

    Springer International Publishing  2023 

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    Responsible for pages:257-275   Language:English   Book type:Scholarly book

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  • A comparison of linear and interactive fiction on vocabulary acquisition, reading comprehension and engagement Reviewed

    Nagai, T., & York, J.( Role: Joint author)

    JALT CALL SIG  2022 

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    Responsible for pages:70-90   Language:English   Book type:Scholarly book

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  • The effect of modality on oral task performance in voice, video, and VR-based environments Reviewed

    Tokutake, H., York, J., & Nakayama, H.( Role: Joint author)

    JALT CALL SIG  2021 

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    Responsible for pages:128-149   Language:English   Book type:Scholarly book

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  • Issues in the current state of teaching languages with games Reviewed

    Thanyawatpokin, B. & York, J.( Role: Joint author)

    Bloomsbury Academic  2021 

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    Responsible for pages:260-280   Language:English   Book type:Scholarly book

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  • A comparison of the affective affordances of a static and interactive VR system on learner FLA and motivation Reviewed

    Shibata, K., & York, J.( Role: Joint author)

    JALT CALL SIG  2021 

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    Responsible for pages:108-127   Language:English   Book type:Scholarly book

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  • Promoting spoken interaction and student engagement with board games in a language teaching context

    ( Role: Joint author)

    IGI Global  2020 

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    Total pages:26   Responsible for pages:1-26   Language:English   Book type:General book, introductory book for general audience

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  • Two Rooms and a Boom

    ( Role: Joint author)

    ETC Press, Carnegie Mellon University, USA  2019 

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    Language:English   Book type:Scholarly book

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  • It’s Your Turn: EFL Teaching and Learning with Tabletop Games

    York, J., deHaan, J., & Hourdequin, P.( Role: Joint author)

    Springer International Publishing  2019 

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    Responsible for pages:117-139   Language:English   Book type:Scholarly book

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  • Minecraft and Language Learning

    ( Role: Joint author)

    Peachpit Press  2014.10  ( ISBN:0133858014

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    Language:English   Book type:General book, introductory book for general audience

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MISC

  • Review of Gameful second and foreign language teaching and learning: Theory, research, and practice International journal

    Language Learning & Technology   24 ( 2 )   37 - 40   2020

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    Language:English  

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  • Gamifying the EFL classroom International journal

    Digital Play Blog   2012

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    Language:English  

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Presentations

  • Kotoba Rollers: How to teach English with games Invited

    2017.5 

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    Language:Japanese  

    Venue:University of Shizuoka, Japan  

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  • Kotoba Miners: Gaming and Language Learning Invited International conference

    IAFOR: Asian Conference on Technology in the Classroom  2016 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • Why board games trump video games in the classroom

    deHaan, Jonathan

    JALT CALL 2015  2016 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • Kotoba Rollers: An experimental language learning framework

    JALT PANSIG 2016  2016 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • Minecraftを使った語学の授業実践講座

    MCEDU.jp  2015.8 

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    Language:Japanese   Presentation type:Oral presentation (invited, special)  

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  • A Minecraft Education

    TEDx Tokyo Teachers  2014 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • Task-based Language Teaching and Virtual Worlds: A Case Study in Minecraft

    JALT CALL 2014  2014 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • Appropriating Minecraft as a language learning environment International conference

    The 6th International Symposium on Digital Technologies in Foreign Language Learning  2014 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • Developing a language learning community in Minecraft International conference

    JALT CALL 2013  2013 

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    Language:Japanese   Presentation type:Oral presentation (general)  

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  • Affordances for language learning in Minecraft International conference

    IAFOR: European Conference on Technology in the Classroom  2013 

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    Language:Japanese   Presentation type:Oral presentation (general)  

    Venue:Brighton, UK  

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  • Comics, crowdsourcing and upvotes: EFL on the front page of the Internet International conference

    Stillar, Scott

    TESOL 2012  2012 

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    Language:English   Presentation type:Oral presentation (general)  

    Venue:Philadelphia, USA  

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  • Task-based learning in Japanese primary schools

    2010.11 

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    Presentation type:Oral presentation (general)  

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  • Kotoba Rollers: Game-based learning Invited

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    Language:Japanese   Presentation type:Oral presentation (general)  

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Awards

  • Public Relations Best Person

    2019  

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    Country/Region:Japan

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  • 東京電機大学学術振興基金「教育賞」

    2016   東京電機大学   英語コミュニケーション能力と 学生中心指導の推進:ボードゲームを用いた教授法の予備実験と学生へ の影響について

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    Country/Region:Japan

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  • Best of JALT

    2013   JALT  

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    Award type:Award from Japanese society, conference, symposium, etc.  Country/Region:Japan

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